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Self-Shadowing Everywhere?

PostPosted: Mon Aug 07, 2006 4:45 am
by Ashton Lawson
I don't know, but so-far, I haven't seen any pics where you can see self-shadowing in the VCs.  Has anyone got any info on this?

Re: Self-Shadowing Everywhere?

PostPosted: Mon Aug 07, 2006 6:37 am
by Katahu
If there arent any for the VCs, then at least Microsoft is providing it for the exteriors. Remember, this is the first time they put it this stuff.

Re: Self-Shadowing Everywhere?

PostPosted: Mon Aug 07, 2006 6:43 am
by Ashton Lawson
So, I think that if they can do it on the exterior, it shouldn't be too hard on the interior...  I think...  (I don't know if they spent like a month or two trying the self-shadowing...) :P

Re: Self-Shadowing Everywhere?

PostPosted: Mon Aug 07, 2006 6:52 am
by Katahu
So, I think that if they can do it on the exterior, it shouldn't be too hard on the interior...  I think...  (I don't know if they spent like a month or two trying the self-shadowing...) :P


With the SDKs that will come with the FSX, I'm pretty optimistic that at least one addon developer could provide the VC shadowing. Addon developers always come through. ;)

Re: Self-Shadowing Everywhere?

PostPosted: Mon Aug 07, 2006 6:58 am
by Ashton Lawson
Thats only assuming that the self-shadowing is in the modelling.  If its actually in the game engine, then we gots a problem...

Re: Self-Shadowing Everywhere?

PostPosted: Mon Aug 07, 2006 8:20 am
by Fr. Bill
[quote]Thats only assuming that the self-shadowing is in the modelling.

Re: Self-Shadowing Everywhere?

PostPosted: Mon Aug 07, 2006 8:38 am
by Ashton Lawson
How do you know this?  Articles, or a guess?

If thats how its done, that there should be no problem for ACES to implement it...