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One thing FS has been missing for a while...

PostPosted: Mon Jul 17, 2006 4:42 pm
by Airshow_lover
What is that you may say?

Well, it is "thick" or "full" smoke on smoke systems.

Its kinda wierd, for me anyway, to be flying, say, a Pitts or some other aircraft and not have a verry good smoke trail.....:(

I hope FSX will have:

1) fuller, thicker, more realistic smoke.
2) smoke that actually react to the plane. (vorticies(sp?) and such)

Re: One thing FS has been missing for a while...

PostPosted: Mon Jul 17, 2006 5:46 pm
by Moach
i'm happy to see we have tow planes for our gliders this time!

no more SLEW :D :D :D :D

Re: One thing FS has been missing for a while...

PostPosted: Mon Jul 17, 2006 6:00 pm
by Katahu
I'm ok with the way the smoke is.

As for the tow, I can imagine how I can tow a plane into the air with my cars. ;D

Re: One thing FS has been missing for a while...

PostPosted: Mon Jul 17, 2006 6:03 pm
by Airshow_lover
I'm ok with the way the smoke is.



Well, compared to this....:

http://www.patricksaviation.com/videos/ ... 48237/550/

it just makes FS' smoke look like...well, i prefer not to swear....

Re: One thing FS has been missing for a while...

PostPosted: Mon Jul 17, 2006 7:49 pm
by Jared
On things like a smoke system can you not change it to make it more like what you wanted?

I know I have seen many different variations of smoke systems. Some thicker, some that last longer and what not?

Re: One thing FS has been missing for a while...

PostPosted: Mon Jul 17, 2006 8:33 pm
by Airshow_lover
On things like a smoke system can you not change it to make it more like what you wanted?

I know I have seen many different variations of smoke systems. Some thicker, some that last longer and what not?



Mostly, it's the dynamics of the smoke. which are verry difficult to change

Re: One thing FS has been missing for a while...

PostPosted: Wed Jul 19, 2006 12:14 am
by Ashton Lawson
If you have seen the touchdown effects, u can make a smoketrail start with the vortex, and then let the smoke sit there.  The most u can do for realism is making the smoke react to wind, and gravity, however there r no actual effects physics related to any aircraft in the game.  So if u fly through ur smoke, nada much happens.  In fact, nothing happens.

MS should implement a general 'Vapour' system in FSX, so you can make any form of smoke, vapour, powder, dust which would always change depending on any king of airflow, or other depending factors (e.g. wind, pressure, tempurature, any vorteces created by anything).

This of course, would take up quite a bit of processing.  Partical systems are designed to create simple effects with general behaviours which would not require much processing power.