by Ashton Lawson » Wed Jul 19, 2006 12:14 am
If you have seen the touchdown effects, u can make a smoketrail start with the vortex, and then let the smoke sit there. The most u can do for realism is making the smoke react to wind, and gravity, however there r no actual effects physics related to any aircraft in the game. So if u fly through ur smoke, nada much happens. In fact, nothing happens.
MS should implement a general 'Vapour' system in FSX, so you can make any form of smoke, vapour, powder, dust which would always change depending on any king of airflow, or other depending factors (e.g. wind, pressure, tempurature, any vorteces created by anything).
This of course, would take up quite a bit of processing. Partical systems are designed to create simple effects with general behaviours which would not require much processing power.
FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
1, and Radeon HD 3+ Series support.