And now-news for addon developers...

FSX including FSX Steam version.

And now-news for addon developers...

Postby Sterk » Fri May 26, 2006 12:53 pm

New FSX features for addon developers:

New animation system which is run independently of "what is animated". Although animations are mostly used for animating models, the animation system could be used to animate other components, say the camera for example.  

Support for more than one animation affecting a part at runtime and from within the 3D authoring tools.
Removing the hard-coded relationship between the name of a part and the animation which is associated to a part.

The visibility of a model's part can be procedurally controled through the use of a scripting system, removing built-in hard-coded behaviors for things such as tires on vehicles.

Built-in event system allowing specific events to be triggered from within an animation. For example, this could be used to trigger a certain special effect at a specific keyframe within an animation.

Basic support for Inverse Kinematics (aka IK). Not to go into details, but this allows the procedural animation of an object in order to reach a certain position target in the world. For example, we use this to procedurally animate jetways to the door of an aircraft.

source is here:

http://blogs.msdn.com/sebby1234/archive ... 68204.aspx
Image
User avatar
Sterk
1st Lieutenant
1st Lieutenant
 
Posts: 316
Joined: Sun Oct 12, 2003 11:12 am

Re: And now-news for addon developers...

Postby flyboy 28 » Fri May 26, 2006 1:17 pm

Maybe MS will make a more user friendly addon program? That'd be nice. :)
User avatar
flyboy 28
Colonel
Colonel
 
Posts: 13318
Joined: Thu Jun 12, 2003 4:01 pm
Location: Jacksonville, FL

Re: And now-news for addon developers...

Postby Hai Perso Coyone? » Fri May 26, 2006 2:36 pm

I find FSX will be more open source than FS9 :) :)
User avatar
Hai Perso Coyone?
Ground hog
Ground hog
 
Posts: 4
Joined: Fri Jan 12, 2007 7:31 pm
Location: Rome, Italy

Re: And now-news for addon developers...

Postby Felix/FFDS » Fri May 26, 2006 3:11 pm

I don't think the MS will develop and "in-house" modelling program, but rather has shown a willingness to support third party content developers with information and make available a "common" pipeline through the direct X file format.
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16777215
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 297 guests