new default aircraft on fsx

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Re: new default aircraft on fsx

Postby Katahu » Sun Mar 19, 2006 1:16 am


That's what happens with real aircraft. A lot of aircraft have been lost, particularly test aircraft, when they have been pushed beyond their limit, some literally shaking themselves apart.


Like that video some of us have seen recently with the tested Chinook.
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Re: new default aircraft on fsx

Postby ctjoyce » Tue Mar 21, 2006 10:24 pm

Oh do tell? I hate that chopper, so would like to see the video.

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Re: new default aircraft on fsx

Postby n_richardson05 » Thu Mar 30, 2006 9:02 am

well i wouldent expect the air craft to move like that i do know they can be destroyed by shaking apart but do real aircaft act in that way when pushed to the limit it dosent seem phisicaly possible for an aircraft to shak like that i dont know. but i have no experence with the  real thing other than airshows and airports

and if pushed to the limit i would like to see parts to fly off if i turn on the aircraft damage you know in cfs3 i would test the aircraft to destruction, here it might be fun to. but whiney aircraft manufactures might not like the aspect of simulated aircraft destruction
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
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Re: new default aircraft on fsx

Postby expat » Thu Mar 30, 2006 9:23 am

well i wouldent expect the air craft to move like that i do know they can be destroyed by shaking apart but do real aircaft act in that way when pushed to the limit it dosent seem phisicaly possible for an aircraft to shak like that i dont know. but i have no experence with the  real thing other than airshows and airports

and if pushed to the limit i would like to see parts to fly off if i turn on the aircraft damage you know in cfs3 i would test the aircraft to destruction, here it might be fun to. but whiney aircraft manufactures might not like the aspect of simulated aircraft destruction



Not just "whiney aircraft manufactures", we have had a very long discussion about damage effects already. There are some points of view in that thread that are at extreme ends of both sides of the conversation. Take a look at the thread "Damage Effects" before we open up that can of worms again.

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Re: new default aircraft on fsx

Postby n_richardson05 » Tue Apr 04, 2006 11:01 am

i understand 911 and all that stuf, now that i think of it if we get into that it might raise some issues. but still i would like a little more to happen other than a red message.
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
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Re: new default aircraft on fsx

Postby Radopilot » Tue Apr 04, 2006 6:10 pm

I'd have to second Richardson. Yes, I want for there to be more than just a fuselage sticking out of the ground, but I don't want FS to become so real that it becomes another tool for more hijackers. Which happened in 9/11, the terrorists used FS to train. Evil scum, who tarnished the FS name >:(
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Re: new default aircraft on fsx

Postby n_richardson05 » Thu Apr 06, 2006 7:06 am

terrorests dont need the 757 to blow into a million pices to know weather or not they hit the building i think they took out the visual damages to make sensitive people happy.
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
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Re: new default aircraft on fsx

Postby TheBod1357 » Fri Apr 07, 2006 10:13 am

well, since this is becoming a damage thread, I think I will revert back to the original topic with an idea for aircraft.

I realize there are some out there already, but what if MS included a Concorde sometime in the coming simulators? It wouldnt hurt to have a realistic supersonic airliner along with the other airplane types.
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Re: new default aircraft on fsx

Postby Katahu » Fri Apr 07, 2006 12:26 pm

well, since this is becoming a damage thread, I think I will revert back to the original topic with an idea for aircraft.

I realize there are some out there already, but what if MS included a Concorde sometime in the coming simulators? It wouldnt hurt to have a realistic supersonic airliner along with the other airplane types.


Very true. With the new altittude that we have seen in the video, it's better to have the concorde back.
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Re: new default aircraft on fsx

Postby Wingo » Fri Apr 07, 2006 5:49 pm

Would it be possible to say the aircraft in the screenshots released by MS are included as the new default? Off the top of my head there is a Maule M-7, which IMO would be a nice inclusion.
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Re: new default aircraft on fsx

Postby lilley91 » Tue Apr 11, 2006 5:47 pm

i think that there would be loads of uproar if A380 and or 7e7/787 werent there. But given the "surprises" promised i wouldnt be surprised to possibly see the A350 there!
that is if the designs for it are released it time for them to be able to put the real flight dynamis in ???
would be nice to see i think.
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Re: new default aircraft on fsx

Postby Airshow_lover » Tue Apr 11, 2006 6:53 pm

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Re: new default aircraft on fsx

Postby n_richardson05 » Fri Apr 14, 2006 7:34 am

whats an a350 is it a 4 engin aicraft simular to the 777
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
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Re: new default aircraft on fsx

Postby Craig. » Thu Apr 20, 2006 3:32 am

whats an a350 is it a 4 engin aicraft simular to the 777

Just a new version of the A330 that airbus are designing.
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Re: new default aircraft on fsx

Postby n_richardson05 » Tue Apr 25, 2006 10:15 am

lets hope in fsx the skins wont be screwd up out of the box like in fs9 that was eratating, lazy, and frankly stupid. >:(
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
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