PPU?

FSX including FSX Steam version.

PPU?

Postby kipman725 » Tue Mar 21, 2006 12:00 pm

Is FSX going to use the new cards made by Ageria:
http://www.ageia.com/index.html

the fluid modeling could make for some awsome storm effects as sheets of water fall off the wings and as the phyisics are not just visual effects the water ect. could affect the planes handeling with it's weight on controll surfaces ect.

also things like wind could be modeled alot better and colisions could be much more realistic (think realisticly crumpled gear).
5900xt/2800+/280GB/1GB PC3200/Cyborg Evo Force/ABIT NF7
Gpu clock: 475mhz core, 800mhz mem
CPU at: 12.5x175 = 2187.5
memory: 2.5, 3, 3, 8 Duel channel on
Os: windows xp pro, ubuntu 5.10 breazy badger
User avatar
kipman725
Captain
Captain
 
Posts: 904
Joined: Tue Jul 12, 2005 4:11 pm
Location: Bedroom

Re: PPU?

Postby Delta_ » Tue Mar 21, 2006 5:29 pm

It takes a little more than a GFX card to model physics of a real world.  Research companies use over 4000 supercomputer processors just to model a few seconds of water, and that takes 3 weeks of processing.

I expect the approach taken in Half life 2 would be more appropriate.  Where things like that are scripted rather than modelled.

However it can certainly help the performance of games and allow a better more realistic looking world.

I heard a while back about GFX cards having a seperate processor on them designed specifically for enhanced (performance/quality) physics engines.  What happened to that idea?  ???
Last edited by Delta_ on Tue Mar 21, 2006 5:31 pm, edited 1 time in total.
User avatar
Delta_
Major
Major
 
Posts: 1919
Joined: Fri Nov 21, 2003 6:40 am
Location: London, UK

Re: PPU?

Postby kipman725 » Tue Mar 21, 2006 5:42 pm

this card is capable of real phyisics not just fancy effects.  Forces such as gravity are modeled corectly which is why it's so awsome.  ;D
5900xt/2800+/280GB/1GB PC3200/Cyborg Evo Force/ABIT NF7
Gpu clock: 475mhz core, 800mhz mem
CPU at: 12.5x175 = 2187.5
memory: 2.5, 3, 3, 8 Duel channel on
Os: windows xp pro, ubuntu 5.10 breazy badger
User avatar
kipman725
Captain
Captain
 
Posts: 904
Joined: Tue Jul 12, 2005 4:11 pm
Location: Bedroom

Re: PPU?

Postby ctjoyce » Tue Mar 21, 2006 5:44 pm

Yes, but FS wouln't use that. Those are $1,000+ cards. Most people want to spend $1K on a computer, not on a GPU alone.

Cheers
Cameron
CTJoyce, Modding and voiding warranties since 2003
Sheila's Specs:ASUS Striker Extreme 680i, Intel Core 2 Duo E6600 @ 3.2Ghz, Corsair XMS2 PC2-6400C4 2GB, 2x eVGA 7900GT KO,  Western Digital 80GB SATA & 250GB SATAIII
[b]Vesp
User avatar
ctjoyce
Major
Major
 
Posts: 3820
Joined: Wed Feb 09, 2005 4:42 pm
Location: USA

Re: PPU?

Postby kipman725 » Tue Mar 21, 2006 5:47 pm

Yes, but FS wouln't use that. Those are $1,000+ cards. Most people want to spend $1K on a computer, not on a GPU alone.

Cheers
Cameron


PPU!
no gpu this is a dedicated proccesor for phyisics and they will cost about $250 not $100 and fit pci and PCI-E slots.  They are to be available Q2 06 and are to be manufacrued by BFG and ASUS.
5900xt/2800+/280GB/1GB PC3200/Cyborg Evo Force/ABIT NF7
Gpu clock: 475mhz core, 800mhz mem
CPU at: 12.5x175 = 2187.5
memory: 2.5, 3, 3, 8 Duel channel on
Os: windows xp pro, ubuntu 5.10 breazy badger
User avatar
kipman725
Captain
Captain
 
Posts: 904
Joined: Tue Jul 12, 2005 4:11 pm
Location: Bedroom

Re: PPU?

Postby SkyNoz » Tue Mar 21, 2006 6:32 pm

Very interessting,....guess something to look into. ;D
Project Kfir!
Image
My Gmax page
Aircraft modeler/Aircarft painter

Aye the key!
[GeneralEngineData]
//0=Piston, 1=Jet, 2=N
SkyNoz
Major
Major
 
Posts: 1703
Joined: Sat Aug 06, 2005 11:02 am

Re: PPU?

Postby SkyNoz » Tue Mar 21, 2006 10:01 pm

Screw the water, this could mean huge improvements in the flight moder. Just think proll stall, spin, off-axis performance.


Or real like aircraft spins, stalls and departures, woow that would be super fly. Really interessting topic there... ;D
Project Kfir!
Image
My Gmax page
Aircraft modeler/Aircarft painter

Aye the key!
[GeneralEngineData]
//0=Piston, 1=Jet, 2=N
SkyNoz
Major
Major
 
Posts: 1703
Joined: Sat Aug 06, 2005 11:02 am

Re: PPU?

Postby ctjoyce » Tue Mar 21, 2006 10:22 pm

Well have any of you looked into the engine behind DX10? Alot of the features described here are going to be avalible. Plus they have been telling us that FSX is going to be more real than ever, and not just the GFX. So I believe that flight models are going to be way improoved, and we may be the nearest we ever have been to the utmost realism.

Cheers
Cameron
CTJoyce, Modding and voiding warranties since 2003
Sheila's Specs:ASUS Striker Extreme 680i, Intel Core 2 Duo E6600 @ 3.2Ghz, Corsair XMS2 PC2-6400C4 2GB, 2x eVGA 7900GT KO,  Western Digital 80GB SATA & 250GB SATAIII
[b]Vesp
User avatar
ctjoyce
Major
Major
 
Posts: 3820
Joined: Wed Feb 09, 2005 4:42 pm
Location: USA

Re: PPU?

Postby Sterk » Wed Mar 22, 2006 9:46 am

Guys,you are missing one important point-this thing has nothing common with graphic card...Its completely different device.Graphic card NEVER caclulates physics and dynamics,its CPU's job only!

So Physics card its addition to CPU,not to GPU,so why should it be combined with GPU?Did anybody ever combine LAN card with HDD?
Last edited by Sterk on Wed Mar 22, 2006 9:48 am, edited 1 time in total.
Image
User avatar
Sterk
1st Lieutenant
1st Lieutenant
 
Posts: 316
Joined: Sun Oct 12, 2003 11:12 am

Re: PPU?

Postby -sam- » Wed Mar 22, 2006 10:22 am

These physic engines are build to simulate hard/softbody dynamics,fracture systems, ragdolls, fluids and stuff like that.
I don
Last edited by -sam- on Wed Mar 22, 2006 10:25 am, edited 1 time in total.
NFo/Simviation Multiplayer Server.

fs.netfrag.org:23456

Stats: fs.netfrag.org
Teamspeak: ts.netfrag.org
User avatar
-sam-
Captain
Captain
 
Posts: 590
Joined: Thu Sep 09, 2004 10:03 am
Location: EDDM

Re: PPU?

Postby Sterk » Thu Mar 23, 2006 10:10 am


@sterk.. with pixel/vertex shader you also can programm physical behaviour directly into the GFX Card


physical behaviour of what?

The word "shader" already means that we are talking about graphical stuff,wich isnt handled by this device.

"Shader" is the way graphic card draws object on our screen.Physical interaction of this object with
Last edited by Sterk on Thu Mar 23, 2006 10:12 am, edited 1 time in total.
Image
User avatar
Sterk
1st Lieutenant
1st Lieutenant
 
Posts: 316
Joined: Sun Oct 12, 2003 11:12 am

Re: PPU?

Postby -sam- » Thu Mar 23, 2006 11:04 am

I know.. usually the word "shader" just defines the behaviour of a surface relative to a light source. But the definition
Pixel/Vertex Shader goes much further.. For example they use pixelshader to simulate 2d warp effects on a screen or bending Surfaces.. etc.
Im general you probabely could code anything with vertex/pixel shader. Also physical behaviour.
Of course the GPU is not optimzed for such operations
like a PPU would be.. but it works !!
check this PDF...
this is the description of a demo that uses the Shader Model 3
to simulate clothes (softbody dynamics)
http://download.developer.nvidia.com/de ... rGuide.pdf

Here a short quote from the PDF

""
What Is This? The sample demonstrates how to use Shader Model 3.0 to simulate and render cloth on the GPU. The cloth vertex positions are computed through several pixel shaders and saved into a texture. A vertex shader then reads these positions using Vertex Texture Fetch (VTF) to render the cloth. More information can be found in Cloth.pdf
""

Just today I came across an interesting article.. Actually
it
Last edited by -sam- on Thu Mar 23, 2006 11:07 am, edited 1 time in total.
NFo/Simviation Multiplayer Server.

fs.netfrag.org:23456

Stats: fs.netfrag.org
Teamspeak: ts.netfrag.org
User avatar
-sam-
Captain
Captain
 
Posts: 590
Joined: Thu Sep 09, 2004 10:03 am
Location: EDDM

Next

Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 372 guests