Gates

FSX including FSX Steam version.

Gates

Postby tako » Thu Feb 23, 2006 11:37 pm

MS needs to make moving gates, the gates in 2004 just suck...
tako
Ground hog
Ground hog
 
Posts: 47
Joined: Mon Feb 20, 2006 11:24 pm
Location: Tokyo, Japan

Re: Gates

Postby BFMF » Thu Feb 23, 2006 11:40 pm

All in due time ;)
BFMF
Colonel
Colonel
 
Posts: 16266
Joined: Mon Feb 25, 2002 6:06 pm
Location: Pacific Northwest

Re: Gates

Postby Katahu » Fri Feb 24, 2006 1:23 pm

MS needs to make moving gates, the gates in 2004 just suck...


Patience you need, young padawan.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Gates

Postby TheBod1357 » Mon Feb 27, 2006 12:23 pm

he has a point though, yes patience is a virtue in this case, but moving gangplanks, cargo loading, pushback trucks and ground crews would be excellent. And not just for the user plane, but AI as well, why should the user just get spoiled? ;D
TheBod1357
2nd Lieutenant
2nd Lieutenant
 
Posts: 162
Joined: Tue Dec 20, 2005 2:27 pm
Location: Omaha, NE

Re: Gates

Postby Craig. » Mon Feb 27, 2006 1:51 pm

It'll be in the sim. ;)
User avatar
Craig.
Colonel
Colonel
 
Posts: 15569
Joined: Sun Sep 29, 2002 10:04 am
Location: Birmingham

Re: Gates

Postby Cobra » Wed Mar 01, 2006 5:00 pm

Dont wanna get my hopes up, but would be cool!
JAA/FAA PPL + Night Rating!


Quad Core 6600 2.4GHz ~ nVidia 8800GTX ~ 4GB DDR2 RAM 800MHz ~ Sound Blaster X-Fi 7.1 ~ Samsung Pebble 20" ~ Logitech 5.1 Surround Sound


[center][img]http://www.simvi
User avatar
Cobra
Major
Major
 
Posts: 1751
Joined: Sun Jan 01, 2006 5:16 pm
Location: Bournemouth, England

Re: Gates

Postby n_richardson05 » Tue Mar 14, 2006 8:18 am

maby just in this one having gates at all airports and haveing them line up with the places where the jets park. Because in ms 2004 the gate paking places or what ever you call them that are on the tarmac dont or rarely line up with the gates on the buildings. thats my observation maby we should get that part right before We start moving the gates.  
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
737-700aholic
User avatar
n_richardson05
2nd Lieutenant
2nd Lieutenant
 
Posts: 285
Joined: Fri Oct 03, 2003 11:15 pm
Location: massachussets

Re: Gates

Postby Craig. » Tue Mar 14, 2006 4:49 pm

I'd be more interested in realistic ramp markings, and docking systems. Things like the stop and go lights pilots use to park correctly. I'd also like to see traffic signs that are around all airport for road vehicles.
User avatar
Craig.
Colonel
Colonel
 
Posts: 15569
Joined: Sun Sep 29, 2002 10:04 am
Location: Birmingham

Re: Gates

Postby Hai Perso Coyone? » Tue Mar 14, 2006 5:12 pm

I would love to have more emphasis on the ground crew...I would really enjoy sitting there at the gate while the people fuel my 'craft, load the baggage...etc etc...ah so much things... ;)
User avatar
Hai Perso Coyone?
Ground hog
Ground hog
 
Posts: 0
Joined: Fri Jan 12, 2007 7:31 pm
Location: Rome, Italy

Re: Gates

Postby n_richardson05 » Thu Mar 16, 2006 11:01 am

but also think at the same time we cant have indavidual settings for every air port there has to be genaric sceans and buildings gates ext for all airports because you cant realisticly model independantly each of the 20000 air ports or however many there are so if done it needs to be a set scean that can be instald at any airport like buildings or scenery in fs 04
Last edited by n_richardson05 on Thu Mar 16, 2006 11:03 am, edited 1 time in total.
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
737-700aholic
User avatar
n_richardson05
2nd Lieutenant
2nd Lieutenant
 
Posts: 285
Joined: Fri Oct 03, 2003 11:15 pm
Location: massachussets

Re: Gates

Postby Hai Perso Coyone? » Thu Mar 16, 2006 12:20 pm

but also think at the same time we cant have indavidual settings for every air port there has to be genaric sceans and buildings gates ext for all airports because you cant realisticly model independantly each of the 20000 air ports or however many there are so if done it needs to be a set scean that can be instald at any airport like buildings or scenery in fs 04


Not 20,000....25,000 ::)
User avatar
Hai Perso Coyone?
Ground hog
Ground hog
 
Posts: 0
Joined: Fri Jan 12, 2007 7:31 pm
Location: Rome, Italy

Re: Gates

Postby Smoke2much » Thu Mar 16, 2006 3:59 pm

Would that not be "FSX - Airport Simulator"?
Last edited by Smoke2much on Thu Mar 16, 2006 4:00 pm, edited 1 time in total.
Who switched the lights off?
User avatar
Smoke2much
Major
Major
 
Posts: 2755
Joined: Sun Jan 05, 2003 6:33 pm
Location: Sittingbourne, Kent,

Re: Gates

Postby wealthysoup » Thu Mar 16, 2006 4:21 pm

my local town is 3/4 of an inch to the north of where those stooopid programmers put it.


Actually its 1/2 an inch north of where the programmers put it

;D
My PC specs:
AMD Athlon 64 3200 (@ 2.2ghz)
Asus K8v se deluxe motherboard
1.5gb pc3200 RAM
128mb palit geforce 6600gt
200gb+80gb hard drives
21 inch CRT
5.1 creative surround sound speakers
wealthysoup
Captain
Captain
 
Posts: 804
Joined: Mon Apr 18, 2005 2:40 pm
Location: Newtownards, Northern Ireland

Re: Gates

Postby legoalex2000 » Thu Mar 16, 2006 5:04 pm


Actually its 1/2 an inch north of where the programmers put it

;D



I heard 5/8ths... here'd you get your sources? ::) :P ;)

:)ramos - 5/8 inch off of having a brain
legoalex2000
 

Re: Gates

Postby Katahu » Thu Mar 16, 2006 9:30 pm

[sarcasm]My home town is 9/10 of a mm off in the scenery. I want it so real, that I can smell the circuit boards on my computer beginning to roast. ::) [/sarcasm]
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Next

Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: abuzar75 and 175 guests