Wingflex

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Wingflex

Postby cheesegrater » Sat Feb 18, 2006 11:17 pm

Do you think FSX will have wingflex? It could contribute to the flight model, depending on how the flight model works.
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Re: Wingflex

Postby expat » Sun Feb 19, 2006 5:38 am

Do you think FSX will have wingflex? It could contribute to the flight model, depending on how the flight model works.



There are already a couple of aircraft in FS9 with wing flex. A 777 comes to mind, but I forget by who.

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Re: Wingflex

Postby flyboy 28 » Sun Feb 19, 2006 8:16 am

I do believe all iFDG planes and POSky ones have wingflex.
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Re: Wingflex

Postby Rivers » Wed Feb 22, 2006 8:07 pm

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Re: Wingflex

Postby TheBod1357 » Thu Feb 23, 2006 8:29 am

There is also a pretty good Airbus A380 model (dont know the author, possibly Mike Stone) her on SimV, it doesnt have a custom panel, but it looks good and the wing flex is decent.
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Re: Wingflex

Postby n_richardson05 » Thu Feb 23, 2006 11:44 am

i would supose that they would have wingflex i see no reason why not becasue of how much ive herd of how cutting edge x is going to be if they dont add it there just lazy besides there are already wingflex models on 04 i have some on my pc
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
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Re: Wingflex

Postby Joe_D » Thu Feb 23, 2006 1:32 pm

Yes, wing flex has been possible via the aircraft model for at least as far back as FS2002.

If FSX programed it into some FSX aircraft, then
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Re: Wingflex

Postby Felix/FFDS » Thu Feb 23, 2006 1:48 pm

"wingflex" as implemented in current models, is not "true" wingflex.  As currently implemented, it is a careful modelling of parts so that the wing just appears to flex, except that the individual parts move in a coordinated manner to some condition.

As far as I've been able to glean, "wing flexing" in FS-X appears will be implemented using some sort of IK animations - the bones and flesh animations used for characters.  The parts would still need to have a sufficiently dense mesh so that the "flex" will be natural.

In essence, the flexing will be more 'real'
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Re: Wingflex

Postby Joe_D » Fri Feb 24, 2006 3:09 am

Still, with FSX, the wing will  flex " in a coordinated manner to some condition".

Such is the nature of computer programs.

The only thing that FSX can do is program a new set of "rules" that control wing flex.
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Re: Wingflex

Postby n_richardson05 » Wed Mar 08, 2006 9:01 am

the more true you get the more complicated and  demanding the game gets i dont care if it is not true wing flex just having the wings move when i take off and land (exp when its a hard landing) the planes have a more realistic feel, and not the rigid model feel that the defaults have. Keep it simple enugh to the point where you dont need a multi thousand dollar computer to run the game. thats all i ask of M$ and of any game or sim for that matter. just a thought
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
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Re: Wingflex

Postby ctjoyce » Wed Mar 08, 2006 10:03 pm

Lol. And all I ask is that your grammer improove.

But as far as wingflex goes, I dont think that its going to be in a defult aircraft.

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