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Damage

PostPosted: Tue Jan 24, 2006 2:32 pm
by kipman725
how about proper crumple damage ect. when you crash?

could it be implimented while making sure that modelers that didn't want crumple efects didn't have to put them in?

If car racing games can do it why not fs?

Re: Damage

PostPosted: Tue Jan 24, 2006 3:38 pm
by flyboy 28
Probably not, for this reason;
http://www.simviation.com/cgi-bin/yabb/ ... 1126481285

MS decided to take it out after 9/11.

Re: Damage

PostPosted: Tue Jan 24, 2006 4:01 pm
by kipman725
lame... it's still in other games, they could just make buildings invunrable.

Re: Damage

PostPosted: Tue Jan 24, 2006 4:12 pm
by C
lame... it's still in other games, they could just make buildings invunrable.


Well, I would have thought the aim wasn't to crash personally, so I can't really see the point in wasting time developing crash effects to give some people cheap thrills...

Aircraft crashes are so random it would be impossible to accurately recreate an effect properly anyway... :)

Re: Damage

PostPosted: Tue Jan 24, 2006 4:21 pm
by Saitek
Who wants damage? I don't like it at all. I couldn't care less really what MS do - I want to fly and land properly. I hate crashing at the end of a two hour flight - so it always stays off with me. I know most landings are good, but for the few that aren't I don't want it.

Re: Damage

PostPosted: Tue Jan 24, 2006 5:22 pm
by kipman725
I think that acurate plane crupling and bits falling off can be achived as it works fine in IL-2 Sturmovik.  I also hate crashing at the end of a 2hr flight but sometimes I just fly the planes to break them and some nice spectacular crashes  would make my personal experiance alot better.

Re: Damage

PostPosted: Tue Jan 24, 2006 5:23 pm
by flyboy 28
By being dead? :P

Re: Damage

PostPosted: Tue Jan 24, 2006 5:27 pm
by C
[quote]I think that acurate plane crupling and bits falling off can be achived as it works fine in IL-2 Sturmovik.

Re: Damage

PostPosted: Tue Jan 24, 2006 5:29 pm
by Woodlouse2002
Structural damage to aircraft was still avaliable in FS2002. FS9, I dunno. Never tried it.

Re: Damage

PostPosted: Tue Jan 24, 2006 5:43 pm
by flyboy 28
Structural damage to aircraft was still avaliable in FS2002. FS9, I dunno. Never tried it.


There are payware programs for it. Silly I think.. ::)

Freeware;
http://www.simviation.com/fs2004misc1.htm
http://www.simviation.com/fs2004misc2.htm

Payware;
http://www.simviation.com/fs2004misc3.htm
http://www.simviation.com/fs2004misc6.htm

Re: Damage

PostPosted: Tue Jan 24, 2006 5:55 pm
by expat
There is another reason.  FS is endorsed by Boeing for one. I don't think that they would take too kindly to real crash effects and having "their" aircraft smeared down a runway/hillside even if it is virtual. Looking Glass had the same problem in Flight Unlimited 3. This sim had reasonable crash effects. The aircraft beak up and spread out. In Flight Unlimited and Flight Unlimited 2, the aircraft carried the real names of the model that they where being, however due to crash effect in Flight Unlimited 3, the Baron 58 became the Windhawk. The Cessna 172 became Trainer 172. I heard that it was due to objections from manufacturers. Whether this is completely true or not I do not know, but it does not sound unreasonable.

Matt

Re: Damage

PostPosted: Tue Jan 24, 2006 5:57 pm
by Woodlouse2002

So its the same as FS2002. A very simple CFG edit will get you visual damage for aircraft.

Re: Damage

PostPosted: Tue Jan 24, 2006 6:24 pm
by Katahu
I understand using the damage effects only to an extent. If you want damage like:

1. bent props in emergency belly landings
2. failing landing gear after landing too hard
3. Tires popping after applying too much brakes [as seen in X-Plane].

However, I will really HATE to see exploding planes going straight through buildings and things of that nature happening in FS.

Re: Damage

PostPosted: Tue Jan 24, 2006 7:13 pm
by cloud9
I understand using the damage effects only to an extent. If you want damage like:

1. bent props in emergency belly landings
2. failing landing gear after landing too hard
3. Tires popping after applying too much brakes [as seen in X-Plane].

However, I will really HATE to see exploding planes going straight through buildings and things of that nature happening in FS.


If you can tell me I like to know how to do it!!! ;D

Re: Damage

PostPosted: Tue Jan 24, 2006 7:52 pm
by Gunny04
I dont think FS Needs crash effects, but it would be pretty cool, I've made some pretty weird landings and well having the Green 'Crash' and a BANG happen kinda sucks, Go to replay and realize your wheel was an inch off or something, I'd like to see some colapsing or falling apart at the least though, the lame ole Crash gets old especially after 16+ Hour flights! But I dont mind that, we get what we get, and just either addon or deal! Cheers, Gunny