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Two things to discuss:

PostPosted: Sun Jan 22, 2006 3:06 pm
by Katahu
The 100,000-foot barrier. M$ should, at the very least, extend this little barrier that has plagued us all since the very beginning.

And then, there is the Earth-is-a-cylinder mentality that M$ has. We all know that M$ shaped the Earth in FS using a cylinder. M$ better make sure to use the sphere this time so that those whose do long-distance travel can finally reach the poles.

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 3:16 pm
by Woodlouse2002
If it's the same engine their using you can bet your bottom dollar that the 100,000ft limit will still be there and the world will still be a cylinder.

Both of these, especially the shape of the earth, are there because of the engines limitations. So, to get those changed there would need to be a new engine which would see the end of FS's compatability with previous versions.


Now to be completely pedantic, the world is not a sphere. It's an Ellipsoid.

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 3:19 pm
by Katahu
If it's the same engine their using you can bet your bottom dollar that the 100,000ft limit will still be there and the world will still be a cylinder.

Both of these, especially the shape of the earth, are there because of the engines limitations. So, to get those changed there would need to be a new engine which would see the end of FS's compatability with previous versions.


Now to be completely pedantic, the world is not a sphere. It's an Ellipsoid.


Oh, ok. Nevermind. ::)

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 3:21 pm
by Woodlouse2002
Sorry to jump all over your hopes like that. ;)

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 3:26 pm
by Katahu
Sorry to jump all over your hopes like that. ;)


Nah, it's ok. I like being reminded of the importance of backward compatibity. Besides, I just remembered about the scenery addons that can be affected as well. ::)

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 3:29 pm
by Woodlouse2002
Indeed. It would take an entirely new sim. However, they've taken a whole extra year to make this FSX and they havn't had to worry themselves with CFS4/5 so you never know, they might have taken the plunge and remade FS from the ground up. (No pun intended)

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 4:16 pm
by cheesegrater
Wow! FS2004 still has the $100 000 feet limit?! I thought they got rid of that already.

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 6:23 pm
by Weather_Man
What plane goes above 100,000ft? Not to be an arse, but really, what does it matter?

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 6:25 pm
by Souichiro
What are you talking about?


The earth is FLAT! and all who deny that are crazy !! :P :P

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 6:40 pm
by ctjoyce
What plane goes above 100,000ft? Not to be an arse, but really, what does it matter?


The mig package does. And so does the slew key

Cheers
Cameron

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 6:53 pm
by SkyNoz

The mig package does. And so does the slew key

Cheers
Cameron



The mig ur talking about the Fire Fox? ??? ;D

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 7:40 pm
by Woodlouse2002
What plane goes above 100,000ft? Not to be an arse, but really, what does it matter?

Welcome to microsoft reasoning. :D

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 9:20 pm
by Katahu
What plane goes above 100,000ft? Not to be an arse, but really, what does it matter?


Welcome to inconceivably, unbelievably, and outragiously crazy world of FS. ;D

Re: Two things to discuss:

PostPosted: Sun Jan 22, 2006 10:24 pm
by flyboy 28
Welcome to microsoft reasoning. :D


Space Shuttle? What's that? :D

Re: Two things to discuss:

PostPosted: Mon Jan 23, 2006 12:33 am
by logjam
I wonder why Skynoz is wearing 2 coconuts under his T shirt?