Two things to discuss:

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Two things to discuss:

Postby Katahu » Sun Jan 22, 2006 3:06 pm

The 100,000-foot barrier. M$ should, at the very least, extend this little barrier that has plagued us all since the very beginning.

And then, there is the Earth-is-a-cylinder mentality that M$ has. We all know that M$ shaped the Earth in FS using a cylinder. M$ better make sure to use the sphere this time so that those whose do long-distance travel can finally reach the poles.
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Re: Two things to discuss:

Postby Woodlouse2002 » Sun Jan 22, 2006 3:16 pm

If it's the same engine their using you can bet your bottom dollar that the 100,000ft limit will still be there and the world will still be a cylinder.

Both of these, especially the shape of the earth, are there because of the engines limitations. So, to get those changed there would need to be a new engine which would see the end of FS's compatability with previous versions.


Now to be completely pedantic, the world is not a sphere. It's an Ellipsoid.
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Re: Two things to discuss:

Postby Katahu » Sun Jan 22, 2006 3:19 pm

If it's the same engine their using you can bet your bottom dollar that the 100,000ft limit will still be there and the world will still be a cylinder.

Both of these, especially the shape of the earth, are there because of the engines limitations. So, to get those changed there would need to be a new engine which would see the end of FS's compatability with previous versions.


Now to be completely pedantic, the world is not a sphere. It's an Ellipsoid.


Oh, ok. Nevermind. ::)
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Re: Two things to discuss:

Postby Woodlouse2002 » Sun Jan 22, 2006 3:21 pm

Sorry to jump all over your hopes like that. ;)
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Re: Two things to discuss:

Postby Katahu » Sun Jan 22, 2006 3:26 pm

Sorry to jump all over your hopes like that. ;)


Nah, it's ok. I like being reminded of the importance of backward compatibity. Besides, I just remembered about the scenery addons that can be affected as well. ::)
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Re: Two things to discuss:

Postby Woodlouse2002 » Sun Jan 22, 2006 3:29 pm

Indeed. It would take an entirely new sim. However, they've taken a whole extra year to make this FSX and they havn't had to worry themselves with CFS4/5 so you never know, they might have taken the plunge and remade FS from the ground up. (No pun intended)
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Re: Two things to discuss:

Postby cheesegrater » Sun Jan 22, 2006 4:16 pm

Wow! FS2004 still has the $100 000 feet limit?! I thought they got rid of that already.
Last edited by cheesegrater on Sun Jan 22, 2006 4:17 pm, edited 1 time in total.
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Re: Two things to discuss:

Postby Weather_Man » Sun Jan 22, 2006 6:23 pm

What plane goes above 100,000ft? Not to be an arse, but really, what does it matter?
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Re: Two things to discuss:

Postby Souichiro » Sun Jan 22, 2006 6:25 pm

What are you talking about?


The earth is FLAT! and all who deny that are crazy !! :P :P
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Re: Two things to discuss:

Postby ctjoyce » Sun Jan 22, 2006 6:40 pm

What plane goes above 100,000ft? Not to be an arse, but really, what does it matter?


The mig package does. And so does the slew key

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Re: Two things to discuss:

Postby SkyNoz » Sun Jan 22, 2006 6:53 pm


The mig package does. And so does the slew key

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Re: Two things to discuss:

Postby Woodlouse2002 » Sun Jan 22, 2006 7:40 pm

What plane goes above 100,000ft? Not to be an arse, but really, what does it matter?

Welcome to microsoft reasoning. :D
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Re: Two things to discuss:

Postby Katahu » Sun Jan 22, 2006 9:20 pm

What plane goes above 100,000ft? Not to be an arse, but really, what does it matter?


Welcome to inconceivably, unbelievably, and outragiously crazy world of FS. ;D
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Re: Two things to discuss:

Postby flyboy 28 » Sun Jan 22, 2006 10:24 pm

Welcome to microsoft reasoning. :D


Space Shuttle? What's that? :D
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Re: Two things to discuss:

Postby logjam » Mon Jan 23, 2006 12:33 am

I wonder why Skynoz is wearing 2 coconuts under his T shirt?
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