by congo » Sat Jan 14, 2006 7:39 am
I often hear people whining about the "flat spin" in IL2FB, however, I find spin behaviour and recovery quite realistic in that sim, standard recovery procedures work very realistically.
Planes like the P39 Aircobra do spin flat if pushed into it and recovery is hairy to say the least. My favourite plane in that sim is the TA-152, which, with it's long slender wings and small rudder, has a longer recovery time than most types, but after a little practice, you can recover within 3 rotations in almost any situation.
Spin recovery is procedural and needs to be learned, many pilots in that sim simply lack the correct skills.
The spin characteristics in IL2FB is one of the better aspects of their flight model, once understood. Even the lovely Spitfire will easily spin if mishandled.
Spinning isn't the only area where a good flight model shows itself off. Ground effect and subtle differences when the aircraft configuration is changed are other examples as is realistic glide ratios. Subtle changes in behaviour when the canopy is opened, fuel loading effects, flap and brake and landing gear effects, speed and trim effects are all areas that need work in the current MSFS flight model.
Most non-pilots probably don't notice the small things, nor would "heavy" pilots flying autopilot approaches on instrument, but for some of us, especially those who enjoy flying by stick and rudder, there is a world of difference between MSFS and IL2FB flight models in their current form. (IL2FB flight models have been constantly updated through released patches, and though this was a bit of a pain, it was worth all the effort in the end.)
Last edited by
congo on Sat Jan 14, 2006 7:43 am, edited 1 time in total.
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