FS X 64 bit

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Re: FS X 64 bit

Postby expat » Fri Jan 13, 2006 8:07 am

I love reading heated arguments about the inner workings of the computer's brain... ;)...


Yes, but the wet runway argument was much easier to follow ::)

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1. Captain, if the problem is not entered into the technical logbook.........then the aircraft does not have a problem.
2. And, if you have time to write the fault on a napkin and attach to it to the yoke.........you have time to write it in the tech log....see point 1.
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Re: FS X 64 bit

Postby Delta_ » Fri Jan 13, 2006 8:15 am


Yes, but the wet runway argument was much easier to follow ::)

Matt


I'm really not trying to start an arguement, just a discussion, it is a difficult subject that is hard to explain. ;)
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Re: FS X 64 bit

Postby Fozzer » Fri Jan 13, 2006 8:34 am


I'm really not trying to start an arguement, just a discussion, it is a difficult subject that is hard to explain. ;)



I think that anything that's hard to explain is best left until tomorrow...!

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Re: FS X 64 bit

Postby expat » Fri Jan 13, 2006 9:10 am


I'm really not trying to start an arguement, just a discussion, it is a difficult subject that is hard to explain. ;)


It was just light hearted come back.  I know the feeling. I was on the ramp yesterday, piss wet through in the rain, did not see a single reflection  ;)
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"A bit of a pickle" - British translation: A catastrophically bad situation with potentially fatal consequences.

PETA Image People Eating Tasty Animals.

B1 (Cat C) licenced engineer, Boeing 737NG 600/700/800/900 Airbus A318/19/20/21 and Dash8 Q-400
1. Captain, if the problem is not entered into the technical logbook.........then the aircraft does not have a problem.
2. And, if you have time to write the fault on a napkin and attach to it to the yoke.........you have time to write it in the tech log....see point 1.
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Re: FS X 64 bit

Postby Fozzer » Fri Jan 13, 2006 9:25 am


It was just light hearted come back.  I know the feeling. I was on the ramp yesterday, piss wet through in the rain, did not see a single reflection  ;)
Matt


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...just have a chew on my neck... ;)...!
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Re: FS X 64 bit

Postby expat » Fri Jan 13, 2006 11:15 am

...just have a chew on my neck... ;)...!



Sorry Fozzer, but a bit of old leather does not  do it for me, however a Hammer House of Horror babe, now that is another matter..drool, drool 8)

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"A bit of a pickle" - British translation: A catastrophically bad situation with potentially fatal consequences.

PETA Image People Eating Tasty Animals.

B1 (Cat C) licenced engineer, Boeing 737NG 600/700/800/900 Airbus A318/19/20/21 and Dash8 Q-400
1. Captain, if the problem is not entered into the technical logbook.........then the aircraft does not have a problem.
2. And, if you have time to write the fault on a napkin and attach to it to the yoke.........you have time to write it in the tech log....see point 1.
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Re: FS X 64 bit

Postby GunnerMan » Fri Jan 13, 2006 7:14 pm

Well I did stuble upon Microsofts website saying that 1-2 64bit cpu machines can handle up to 128 Gb of Physical memory max for a 1-2 32bit cpu is 4 GB.

If I understand you right you are saying the 64bit cpu makes larger "packets" because it can any the data that dosen't fit on the ram will be stored on a harddisk in the pagefile and when it can it will take from the page file and put into the ram. If I am correct at what you are saying then I don't see how the 64 bit cpu uses more data.  If a packet will be to big to fit on the remaining ram can't it just make a smaller packet or wait a little longer for space to become avalible? The cpu can handle 64 bits of data at once but rember I will need fewer 64bit chuncks than I will need 32 bit chuncks. You may be right and I not understand it at all, I am just using my simple point of view to try and decifer what is happening, and it just boggles me that my 512 meg program can turn into a 1 gig program just by getting processed more efficiantley...
I looked here http://www.microsoft.com/technet/window ... pguid.mspx and it seems to say 512 will be required for either OS.
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Re: FS X 64 bit

Postby KDSM » Sat Jan 14, 2006 1:13 am

I programmed mostly in pure Machine-Code language....
...a lost art nowadays... ::)...!



Man you are a glutton for aggrivation arent you :o
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Re: FS X 64 bit.

Postby Delta_ » Sat Jan 14, 2006 3:17 am

I got the information for Windows Vista from the interview of Nigel Page, from Microsoft.

Here are some quotes from the interview:
http://www.apcstart.com/teched/pivot/entry.php?id=6

It is possible having double memory might be for performance of the 64-bit system rather than necessity.
Last edited by Delta_ on Sat Jan 14, 2006 3:22 am, edited 1 time in total.
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Re: FS X 64 bit

Postby Weather_Man » Tue Jan 17, 2006 8:54 pm

There seems to be some confusion about all this. CPUs and processing speak in terms of binary, not decimal, which seems to be the misunderstanding.

64bit means processing in 64bit integers, or 64bit address space. That is not 2 times more than 32bit, it is more than 4 billion times more address space.

You must convert binary to decimal to get an idea of how big this actually is. Binary (base 2) times 64 = 18446744073709551616, which is just over 18 quintillion.

Binary (base 2) times 32 is only a mere 4294967296, or just over 4 billion.

Address space is the amount of binary data that can be registered and held in RAM. Each space is assigned a location (address) one byte in length. With 32bit, your are limited to the 4GB (4 billion bytes) before the OS runs out of numbers (addresses) to assign. Using 64bit registers, with the larger integers, the RAM can be assigned up to 18 billion billion bytes of address space. That's the max RAM a 64bit OS can use -- 18 billion GB (or 18 exabytes). It's virtually unlimited.

How this all equates to performance in flight sims is beyond my scope. But, I am confident it will help and has potential to help A LOT.
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Re: FS X 64 bit

Postby Katahu » Tue Jan 17, 2006 11:52 pm

[size=0]I hate math. ::) [/size]
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Re: FS X 64 bit

Postby Woodlouse2002 » Wed Jan 18, 2006 12:36 pm

I reckon he made up those numbers. Quintillion, exabyte. Really. ::)
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Re: FS X 64 bit

Postby Dannyboy » Thu Jan 19, 2006 9:11 am

There is a guy a my work place that has an IBM with AMD dual processors, and he says once you have had a dual processor machine you will not want to go back to a single processor or even a dual core processor. He can run multiple programs and windows and even a DVD movie all at the same time and move them around on the screen without any hesitation. Just thought I'd throw that in, have a good day!  ;D
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Re: FS X 64 bit

Postby Delta_ » Thu Jan 19, 2006 11:11 am

Dual-core and dual cpu is the same.  Just one requires two sockets and other only requires one.  ;)
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Re: FS X 64 bit

Postby Woodlouse2002 » Thu Jan 19, 2006 11:50 am

[quote]Dual-core and dual cpu is the same.
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