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Ship wakes going up

PostPosted: Tue Oct 11, 2016 10:22 pm
by slimcooper2002
Hi Everyone, Recently all the wakes from the Carrier task force point straight up in the sky. I have aicarriers installed and it only seems to happen to them. The misc. small boats seen in the game have regular wakes. Anyone else experiencing this? It does make it easier to find the ships though, lol.

Re: Ship wakes going up

PostPosted: Wed Oct 12, 2016 3:29 am
by Dave T
FSX or P3d? Never had this problem with Fsx but P3dv2 had these issues a fix for the global ship packs FIX Ship Wakes P3Dv2.5 version 2 http://simviation.com/1/search?submit=1 ... goryId=143

Re: Ship wakes going up

PostPosted: Thu Oct 13, 2016 4:17 pm
by Azframer
You know I had that issue right after I installed a bunch of terrains from this site. https://fullterrain.com/freeware.
I was so bummed that it happened because I wanted those terrains.
The next time I went to do some carrier landings I could not see the landing zone due to a water fall in front of the flight deck.
I uninstalled them all, can't remember if I had to take other actions


Rick

Re: Ship wakes going up

PostPosted: Thu Oct 20, 2016 9:45 am
by Kl791
Hi - this issue occurs in P3D after v2.5. It is related to a change in how effects are displayed in P3D. For all the ships included in the Global AI Ship Traffic project the problem can be solved by installing the latest package Global AI Ship Traffic P3D FSX V1 available here: http://simviation.com/1/search?submit=1 ... filename=Y

Some other authors have also made ships with wakes including the parameter giving the problem. I do not know exactly which, but if you identify the ships and their wake effects, then the issue can be solved with simple changes in the corresponding effect files removing all instance of the lines

TempK=109.00
TempRate=0.01

from particle attributes in the wake.

Re: Ship wakes going up

PostPosted: Fri Nov 11, 2016 1:40 am
by slimcooper2002
I'm running FSX Gold. Every ship wake goes straight up, small boats seem to be fine. Its not just add on ships, its every ship in the game. I have installed a lot of missions but no scenery unless it comes with a mission. I do have the carrier add on but never had a problem before.

Re: Ship wakes going up

PostPosted: Fri Nov 11, 2016 8:16 am
by garymbuska
slimcooper2002 wrote:I'm running FSX Gold. Every ship wake goes straight up, small boats seem to be fine. Its not just add on ships, its every ship in the game. I have installed a lot of missions but no scenery unless it comes with a mission. I do have the carrier add on but never had a problem before.


I think you just found your answer I would check any missions that you added to find out exactly what was installed. Hopefully you might be able to uninstall the mission(s) that is creating this.
Since everything was working fine before it almost has to be a mission that was added.
Myself I am not big on missions I just create my own in a way. I was never a big fan of what I call follow the yellow brick road. Which in a way that is what you do in missions
It is a lot easier just to create a flight plan from point A to point B set up any weather you might want and you now have a customized mission. You can really get creative with your flight plans by creating different altitudes for each way point and just about anything you want. To me this is better than trying to follow someones idea

<<u

Re: Ship wakes going up

PostPosted: Fri Nov 11, 2016 2:05 pm
by slimcooper2002
I think your correct on the problem being a mission, now just to find it. I do missions for the challenge, a lot of them are basic point a to b, but some are more difficult, like following another aircraft in low visibility or racing others across a course for example.
Thank you

Re: Ship wakes going up

PostPosted: Sat Nov 12, 2016 10:40 pm
by fsafranek
Found the wake issue while testing the Team SDB Enterprise in P3Dv3. Quick solution was to replace the wake we had used with the default wake in P3D.

In the carrier's "sim.cfg" made this change as a quick fix.

[Effects]
wake = fx_wake_xl
//wake = fx_CVN65_wake

http://www.glowingheat.co.uk/forum/view ... =120&p=490