Ship wakes going up

FSX including FSX Steam version.

Ship wakes going up

Postby slimcooper2002 » Tue Oct 11, 2016 10:22 pm

Hi Everyone, Recently all the wakes from the Carrier task force point straight up in the sky. I have aicarriers installed and it only seems to happen to them. The misc. small boats seen in the game have regular wakes. Anyone else experiencing this? It does make it easier to find the ships though, lol.
slimcooper2002
2nd Lieutenant
2nd Lieutenant
 
Posts: 80
Joined: Thu Oct 31, 2013 8:24 pm

Re: Ship wakes going up

Postby Dave T » Wed Oct 12, 2016 3:29 am

FSX or P3d? Never had this problem with Fsx but P3dv2 had these issues a fix for the global ship packs FIX Ship Wakes P3Dv2.5 version 2 http://simviation.com/1/search?submit=1 ... goryId=143
User avatar
Dave T
Major
Major
 
Posts: 2456
Joined: Sun Aug 23, 2015 4:40 am
Location: Lincolnshire

Re: Ship wakes going up

Postby Azframer » Thu Oct 13, 2016 4:17 pm

You know I had that issue right after I installed a bunch of terrains from this site. https://fullterrain.com/freeware.
I was so bummed that it happened because I wanted those terrains.
The next time I went to do some carrier landings I could not see the landing zone due to a water fall in front of the flight deck.
I uninstalled them all, can't remember if I had to take other actions


Rick
Azframer
1st Lieutenant
1st Lieutenant
 
Posts: 345
Joined: Fri Mar 06, 2015 3:04 am
Location: Arizona, US

Re: Ship wakes going up

Postby Kl791 » Thu Oct 20, 2016 9:45 am

Hi - this issue occurs in P3D after v2.5. It is related to a change in how effects are displayed in P3D. For all the ships included in the Global AI Ship Traffic project the problem can be solved by installing the latest package Global AI Ship Traffic P3D FSX V1 available here: http://simviation.com/1/search?submit=1 ... filename=Y

Some other authors have also made ships with wakes including the parameter giving the problem. I do not know exactly which, but if you identify the ships and their wake effects, then the issue can be solved with simple changes in the corresponding effect files removing all instance of the lines

TempK=109.00
TempRate=0.01

from particle attributes in the wake.
Kl791
Ground hog
Ground hog
 
Posts: 9
Joined: Sat Jan 03, 2015 5:22 am

Re: Ship wakes going up

Postby slimcooper2002 » Fri Nov 11, 2016 1:40 am

I'm running FSX Gold. Every ship wake goes straight up, small boats seem to be fine. Its not just add on ships, its every ship in the game. I have installed a lot of missions but no scenery unless it comes with a mission. I do have the carrier add on but never had a problem before.
slimcooper2002
2nd Lieutenant
2nd Lieutenant
 
Posts: 80
Joined: Thu Oct 31, 2013 8:24 pm

Re: Ship wakes going up

Postby garymbuska » Fri Nov 11, 2016 8:16 am

slimcooper2002 wrote:I'm running FSX Gold. Every ship wake goes straight up, small boats seem to be fine. Its not just add on ships, its every ship in the game. I have installed a lot of missions but no scenery unless it comes with a mission. I do have the carrier add on but never had a problem before.


I think you just found your answer I would check any missions that you added to find out exactly what was installed. Hopefully you might be able to uninstall the mission(s) that is creating this.
Since everything was working fine before it almost has to be a mission that was added.
Myself I am not big on missions I just create my own in a way. I was never a big fan of what I call follow the yellow brick road. Which in a way that is what you do in missions
It is a lot easier just to create a flight plan from point A to point B set up any weather you might want and you now have a customized mission. You can really get creative with your flight plans by creating different altitudes for each way point and just about anything you want. To me this is better than trying to follow someones idea

<<u
Gary M Buska
SYSTEM Specs ASUS P8Z68 V/GEN 3 mother board: INTELL I7 2600k 3.48 ghz Quad core CPU with Sandy bridge: 12 Gigs of 1800hz ram:
GTX 950 OVER CLOCKED: 2 Gigs Ram Windows 10 Home 64 bit Operating system. 750W Dedicated modular power supply. Two Internal 1TB hard drives 1 External 1TB 3.2 USB hard drive. SAITEK Cessna flight Yoke with throttles.
CH Rudder Peddles 27 inch Wide screen Monitor
User avatar
garymbuska
Major
Major
 
Posts: 4415
Joined: Tue Dec 30, 2003 11:10 am
Location: Jacksonville, Florida

Re: Ship wakes going up

Postby slimcooper2002 » Fri Nov 11, 2016 2:05 pm

I think your correct on the problem being a mission, now just to find it. I do missions for the challenge, a lot of them are basic point a to b, but some are more difficult, like following another aircraft in low visibility or racing others across a course for example.
Thank you
slimcooper2002
2nd Lieutenant
2nd Lieutenant
 
Posts: 80
Joined: Thu Oct 31, 2013 8:24 pm

Re: Ship wakes going up

Postby fsafranek » Sat Nov 12, 2016 10:40 pm

Found the wake issue while testing the Team SDB Enterprise in P3Dv3. Quick solution was to replace the wake we had used with the default wake in P3D.

In the carrier's "sim.cfg" made this change as a quick fix.

[Effects]
wake = fx_wake_xl
//wake = fx_CVN65_wake

http://www.glowingheat.co.uk/forum/view ... =120&p=490
fsafranek
Ground hog
Ground hog
 
Posts: 10
Joined: Mon Jul 11, 2005 3:24 pm
Location: San Diego


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 766 guests