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Runway Skidmarks

PostPosted: Wed Oct 08, 2014 6:23 pm
by mason097
Hello all, I was looking around for some freeware that would simply change the default FSX grey blur at the ends of runways to more detailed skidmarks, but have not had any luck. Anybody know of this? And if not, how would I go about editing this in myself? Thanks.

Re: Runway Skidmarks

PostPosted: Wed Oct 08, 2014 6:45 pm
by garymbuska
mason097 wrote:Hello all, I was looking around for some freeware that would simply change the default FSX grey blur at the ends of runways to more detailed skidmarks, but have not had any luck. Anybody know of this? And if not, how would I go about editing this in myself? Thanks.

I am not sure if there are any freeware programs that will do this but there are several payware programs that will allow you to change the default runway textures.
one is REX and another is Active Sky.
As for changing it yourself unless you know what you are doing I would not recommend messing with them.
Failure to do so could cause some major problems. <<s

Re: Runway Skidmarks

PostPosted: Wed Oct 08, 2014 10:05 pm
by mason097
well I've found a way to open up the DDS textures in gimp, I'll try editing them after backing up the original ones. May try to steal the runway textures from a good airport scenery.

Re: Runway Skidmarks

PostPosted: Thu Oct 09, 2014 7:25 am
by garymbuska
mason097 wrote:well I've found a way to open up the DDS textures in gimp, I'll try editing them after backing up the original ones. May try to steal the runway textures from a good airport scenery.

Like I said if you feel comfortable doing this than by all means do so. But like I stated these textures can and are a little tricky because of the way the channels are set on them. But I am glad to see that you plan on backing up the originals before altering them.
Lots of luck let us know how they turn out others might want to do the same.

<<u

Re: Runway Skidmarks

PostPosted: Thu Oct 09, 2014 8:36 pm
by mason097
Well I was able to edit in some nice skidmark textures! The only problem is that fsx overlaps the default texture so this texture has come out with some bad looking edges. Ill work these out then post them for others to use. :dance:

Re: Runway Skidmarks

PostPosted: Fri Oct 10, 2014 12:54 pm
by PhantomTweak
I refuse to make any smart-alek comments about skidmarks...especially ones on a runway! EWWWWWW!!! :naughty: :hand: :whistle: :oops:
All I will say about them...

Pat☺

Re: Runway Skidmarks

PostPosted: Fri Oct 10, 2014 12:59 pm
by mason097
ahaha... skidmarks... whos pat?

Re: Runway Skidmarks

PostPosted: Fri Oct 10, 2014 1:03 pm
by Fozzer
PhantomTweak wrote:I refuse to make any smart-alek comments about skidmarks...especially ones on a runway! EWWWWWW!!! :naughty: :hand: :whistle: :oops:
All I will say about them...

Pat?


I presume you would be referring to these skid-marks, Pat?... ;) ... ;) ...>>>

(Warning:Do not look during meal times).

https://www.simviation.com/phpupload/upl ... 014129.jpg

Paul... :lol: .... :lol: ......!

Re: Runway Skidmarks

PostPosted: Fri Oct 10, 2014 1:19 pm
by B0ikat
Olestra strikes again. :oops:

Re: Runway Skidmarks

PostPosted: Fri Oct 10, 2014 1:27 pm
by Fozzer
B0ikat wrote:Olestra strikes again. :oops:



.... :lol: ... :lol: ... :lol: ...!

Image

Paul..... :mrgreen: ...!

"Pringles" may be the death of you, (or at least make you fat, and create skidmarks!)... :lol: ...>>>

https://www.google.com/search?q=Olestra ... B573%3B559

Re: Runway Skidmarks

PostPosted: Fri Oct 10, 2014 4:55 pm
by Steve M
Oh my, <<t