
The pic you posted only shows autogen on city textues. The autogen masks the blurry textures.
Nick, I've grown weary
.....Also, maybe Nick finds it insulting that you keep saying MS (company who he, errrr, I donno, helps beta test?) is trying to steal and assault you.....
The more I hear about this crappy "X is better than 9" the more I'm thinking to migrate toward X once and for ever.
X-PLANE, I mean.
I really don't get people that, put in front of a NEW sim, only because is a NEW sim, they begin behaving like religious integralists.
FSX, you like or not, is STILL chock full of problems. You may not want to admit it even to yourself, but this has no consequence on reality.
1) Desertification in real world is a problem, but in FSX Italy is almost a desert as Arizona. FS9 had this problem NOT.
2) Greeks islands in FSX are a MESS. Only thanks to some generous users this problem has being recently corrected.
3) All the bluster for the so called "better flight algorithms" is ONLY and EXCLUSIVELY due to the admittedly better-than-FS9 defaults' flight dynamics. No one has ever remarked on having noticed better flight behavior in add-ons, if compared to FS9.
4) Lukla. Should I explain further?
5) Ask, if you will, someone in South America how good is FSX rendition of their lands, that I'm not touching this even with a 10 meters long pole.
...I'm called to dinner... if you really wish I'll continue the list when I return.
But even if I don't, I HOPE (against good sense, I know) that at least SOMEONE among the FSX integralists will see a little light. FSX might have a future in front of it, but its present is FAR from perfect (needs a BIG PATCH, bigger than FS9's, and BADLY).
I have uninstalled it, FSX, by the way. Add-ons to try out are still far away and 15Gb of further free space on HD is always welcome. Will reinstall it when I'll need it, and only out of duty.
Also, maybe Nick finds it insulting that you keep saying MS (company who he, errrr, I donno, helps beta test?) is trying to steal and assault you.
Nick, the forum limitation for the size and wieght of the pictures will not allow you to show real good quality shots, because mainly of the needed compression to satisfy the rules. I have poste a link to another forum who do not suffer this kind of limitation, and the screens are explicit enough there.
Wow! Those are some amazing shots, especially for stock fsX! OMG the future is bright, and resistance is futile (donno why I said that). LOL.
Thanks Daube.. I am no screenshot expert and I was just taking quickies so no one would think (CoUgH Joe) I was setting something up that was rigged or fixed. I wont post anymore because I think Joe needs to sit back and think about what he says before he opens his mouth.
When I said it was my recommendation the software be held back, it was strictly from a hardware point of view because I know the MSFS community and I knew what was going to happen if the people who were not running decent computers and top end hardware tried to run it.
As far as I was concerned, the software/scenery glitches and growing pains were fine and good to go for release.
Well, you have to understand Joe's point of view. The fact is that because of hardware limitations, the textures of FSX won't be displayed as precisely as they should. Lack of video memory, incorrect drivers, incorrect settings in the drivers (like 'performance' instead of 'quality') incorrect Anisotropic filtering and mipmapping, etc.... al those things will have a very negative impact on the display of the textures.
In the link I have posted, this guy, Mango, has really taken its time to set up his machine properly, and we can see the results.
The way FSX was released and marketed reeks of coporate greed.
It obviously was not redy for prime time but, was released anyway.
This really rubs me the wrong way as the consumer is always getting the short end of the stick.
I said that the ground texture LOD is lower in FSX than in FS9
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