FSX Damage

FSX including FSX Steam version.

Re: FSX Damage

Postby Daube » Sun Sep 24, 2006 9:42 am

[quote]


Its not Microsoft killing simulation? Microsoft simulation of 400 people hitting ground at 500mph getting turned to mince meat? Because that's what happened in real life
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Re: FSX Damage

Postby Bindoe » Sun Sep 24, 2006 10:49 am

In case you can't tell, the post was directed at vololiberista, it was shown by something called a Quote, here is one:
[quote]And as for Boeing not wanting a 747 to go
Last edited by Bindoe on Sun Sep 24, 2006 11:02 am, edited 1 time in total.
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Re: FSX Damage

Postby vololiberista » Sun Sep 24, 2006 5:29 pm

If you re read my thread it is clear that I do not want a simulated crash complete with strawberry jam. I was illustrating a previous point!!
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Re: FSX Damage

Postby Fly2e » Sun Sep 24, 2006 7:33 pm

Hello all!

Let's keep in nice  ;D ;D
COMING SOON!
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Re: FSX Damage

Postby Felix/FFDS » Sun Sep 24, 2006 7:34 pm

I'm going to add one final note - Crashes can be modelled... to a certain extent.  All the damaged/broken /split-off parts have to be created and modelled.

*In general*  modellers choose not to expend that time and effort, considering that, as vololibrista says, the idea is to LAND safely.
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