FSX User Interface! AWSOME!

FSX including FSX Steam version.

Re: FSX User Interface! AWSOME!

Postby Jakemaster » Wed Jun 28, 2006 10:01 am


Sorry Jake, hail the mighty know-it-all God

We're not worthy.

I think you're just making this up, when did the others not listen to you?


I said it way early on.  Nexus, come on, why would I lie and claim that I said stuff like this.  I may have come off mean in that other post, but seriously, im not claiming to be all knowing or anything.  When we first saw the preview screenshots, the very first shots, everyone was saying oh no, moving traffic, reflections, shadows etc are going to kill my computer, and that they needed to upgrade.  I said that Microsoft would probably (or that they needed too) give more options in the menu, such as the ability to turn off animals, moving traffic, sun glint, etc.  I am not lying, if you really think I am, go ahead, but if you find some of those early posts youll see that I said the menus would have more options
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Re: FSX User Interface! AWSOME!

Postby Mr.Mugel » Wed Jun 28, 2006 12:16 pm

CANT WAIT!!!        am i the only one who noticed "Show Shadow on Aircraft"


No, you aren
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Re: FSX User Interface! AWSOME!

Postby Katahu » Wed Jun 28, 2006 12:58 pm

I have not seen, which doesnt mean we wont, one major new feature that did not exist in the payware or freeware market already.


Let's see:

1. M$ has officially gotten rid of the 100,000ft barrier. A huge improvement that has been demanded for many generations.

Example: FSInsider

Download the third link for video and read the article.

2. Bump mapping [as indicated FS Insider]. Not many people demanded this but M$ has added it anyways. Do you have any idea how helpful this can be for the addon developers?

3. Reflective building? Heck absolutely NON of us expected that nor saw that coming, did we?

Example: FS2004.com Gallery.
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Re: FSX User Interface! AWSOME!

Postby wealthysoup » Wed Jun 28, 2006 1:34 pm

Great find katahu  :D
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Re: FSX User Interface! AWSOME!

Postby cavity » Wed Jun 28, 2006 2:21 pm

Ok, that is all good and fine, but how many aircraft flying today fly higher than 100, 000 ft?  It is a flight sim, not a space sim.

Bump mapping has been around for quite a while now.  Most games have it now, why shouldnt FS be expected to have it too?

Reflective buildings, very nice, but again, I have never flown around in a helicopter or plane looking at my reflection in the windows. Not to say that others dont.  

My point is this:   Other than the bump mapping, those 2 other features add little to the overall sim.  While they are nice features, if ATC still vectors you into a mountain, or the Cog isnt balanced for the planes, I dont think we have made a big step forward in the game.  Again, only my opinion.  I agree with you that others may find these new options very interesting, I just dont think it is earth shattering or something to get overly excited about.  
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Re: FSX User Interface! AWSOME!

Postby Daube » Wed Jun 28, 2006 3:21 pm

Ok, that is all good and fine, but how many aircraft flying today fly higher than 100, 000 ft?

So because there are few aircraft able to do it, there is no need to simulate it ?

[quote]
Last edited by Daube on Wed Jun 28, 2006 3:23 pm, edited 1 time in total.
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Re: FSX User Interface! AWSOME!

Postby Katahu » Wed Jun 28, 2006 4:57 pm

It is a flight sim, not a space sim.


Neither is it a car sim or a boat sim, yet people like Mitsuya Hamaguchi, Bill Lyons, me, and many others have created car addons, boat addons, heck... even space shuttles!

The remove of the barrier is more than just a mere addition. It will forever expand the flexibility of the sim and I can bet that the payware developers would be all over this feature like a pack of wolves on a rabbit [no offense Killer Bunny].
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Re: FSX User Interface! AWSOME!

Postby cavity » Wed Jun 28, 2006 10:19 pm

I agree with both of you, removing the 100,000 barrier is a good thing because it does open up the sim.  I guess what I am saying is that I hope MS fixes those very important things that we use to fly everyday.  I just think we have all gotten used to the MS way of letting others do all the add-on work, then MS puts it in the sim.  IMO MS should set a new standard with each release, and then let the add-ons refine and improve on them.  In fact, a great way for MS and the community to benefit would be for MS to release working patches every 6 months or a year that fix reported bugs and add the latest improvements.  They could be downloaded for a small fee, and if you didnt want them you wouldnt have to buy them.  That way the sim could be constantly improved, MS could make money, and the cost would be kept to a smaller % each time, maybe not overall.  Just an idea.  Todd
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Re: FSX User Interface! AWSOME!

Postby PisTon » Thu Jun 29, 2006 5:33 am

nVidia GeForce 7800GTX

Target framerate: 20


F*CK!!

There are many reasons to do that, one of which is so the computer dosn't jump to 100fps and the graphics to be all blurry :)

Also, Microsoft would want to show off there new game, so I am happy they are using a single high end card.

oh, and movies arae 24fps, sometimes slowed to 19fps :)
Last edited by PisTon on Thu Jun 29, 2006 5:36 am, edited 1 time in total.
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Re: FSX User Interface! AWSOME!

Postby Ashton Lawson » Sun Jul 02, 2006 4:44 am

Why is everyone saying this and that about each other, like no I saw that first, well i saw that too and stuff.  This forum not for saying who's'da'best, its to discuss issues with the new FS.

Not for bad mouthing each other. >:(

Be nice.  Give someone a hug today! :D
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Re: FSX User Interface! AWSOME!

Postby Katahu » Sun Jul 02, 2006 12:13 pm

Be nice.  Give someone a hug today! :D


Uh, have you been doing that group thing again where you sit in a room with a bunch of guys who have god knows what kind of strange behaviors? ;D ;D ;D Just joking.
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Re: FSX User Interface! AWSOME!

Postby Ashton Lawson » Sun Jul 02, 2006 12:51 pm

Nope, just saw a movie which was sumthing like that! ;)
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Re: FSX User Interface! AWSOME!

Postby Wingo » Tue Jul 04, 2006 12:51 am

nVidia GeForce 7800GTX

Target framerate: 20


F*CK!!


Why, Ecko, would you require any more? Tv runs between 20-25 fps, movies at about 15. All you'll want is 30 fps max. Just think of allt he extra resources you'll get by limiting your frame rate
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Re: FSX User Interface! AWSOME!

Postby Daube » Tue Jul 04, 2006 2:28 am


Why, Ecko, would you require any more? Tv runs between 20-25 fps, movies at about 15. All you'll want is 30 fps max. Just think of allt he extra resources you'll get by limiting your frame rate


Movies work at 24 FPS, and there's a lot of differences between an single picture of a movie and a single picture of a video game when it comes to showing movements. This has just been discussed and explained in the previous page :)
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Re: FSX User Interface! AWSOME!

Postby Ashton Lawson » Wed Jul 05, 2006 1:33 am

Something just hit me.  Oh, its that kid outside with his baseball again.  I'll be right back...

5 mins later...

Oh right, in movies, things are blurred because of the exposure time, i'd like to see motion blurs in video games.  Like FS.  Not that FS is a game, but you know what I mean.
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