FSWC's back in progress!

FSX including FSX Steam version.

Re: FSWC's back in progress!

Postby Ashton Lawson » Sun Feb 03, 2008 9:35 pm

Okay, a small update, one which does not require me to reupload anything, but I have the language system working fully, sort of.

Still, some things are not changed depending on language, which is a drag, but it's mainly a tedious job, which is why I'm leaving it for near the end.

Anyway, the update I've done, will prompt you to select a language on the program's first run.
Last edited by Ashton Lawson on Mon Feb 04, 2008 4:59 am, edited 1 time in total.
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Re: FSWC's back in progress!

Postby Ashton Lawson » Tue Feb 05, 2008 11:38 am

Well, I know it seems it's been a while since the last update, and you might think I've slowed down.

I'm here to stop that negative thought ;).

Truth is, I'm at a point in the programming, where the work ahead isn't so much challenging, more annoying, and for me, that's kind of bad, however, I constantly have moments where I'll just get on with it, so there's no issue there.

Actually, another reason for the pause, is we're discussing options about our website, and so far, it's looking good.
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Re: FSWC's back in progress!

Postby Ashton Lawson » Wed Feb 06, 2008 11:42 am

Heylo ppl.

vry abrviatd pst 2day bcuz i gota mke it quik.

Okay, joking about the above.
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Re: FSWC's back in progress!

Postby Ashton Lawson » Fri Feb 08, 2008 12:54 am

Okay, another quick update, the profile system works mostly.  The 'New, Delete, and Rename' buttons work perfectly, and that's no exageration.  I'm serious, it's not, they work beautifully.

Anyway, so, next on the agenda are the 'Import and Export' buttons.  Now, before, I had said that they'd ask for you to find a folder, and then it would import profiles from within that folder.  Well, not anymore.

Instead, the Export button will allow you to select the profiles you want exported, including any and all images that may be associated, then it will ask you for a file name and location.  You click okay, and it creates a zip, with all the profile data in it.

As you might have already guessed, the Import button will let you search for a zip file, and when you click okay, it will automatically extract the files, place them in the correct folders, and hey presto, badabing, whatever expression you want, it's done.

Neat eh?
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Re: FSWC's back in progress!

Postby Ashton Lawson » Sat Feb 09, 2008 10:44 am

Okay, well, I'll be honest, usually when I think of an idea, I know I can do it.  However, I don't know how I'll do it.

Weird, I know, but anyway, here's the deal, when I mentioned the zip file idea, I had no idea how I'd do this.

Now, as it is to many, Google is your friend, and I use it a lot to check out programming stuff, and it's absolutely great.  So, here's the zip file story:

1)  I find this thing that does it for me, open source.  I download it, it doesn't work. :'(

2)  I find another site, which tells me how to use the J# (another Visual Studio-type language) libraries in C# to do the zip file stuff.  Again, I get it, but, it don't work. >:(

3)  Finally, I go to the Microsoft website for programming stuff, MSDN, Microsoft Developer Network, and I find this free download.  I download it, and it gives me an app, which actually works, thank god, with a Class for me to use as well.  Yay, I've found it. :D

Surprisingly, this has been going on for quite a while on many of the other components of this program, much like the INI file reading (except that only took two tries ;D).

This is basically how I got to where I am.  This is my first project in the C# language (before, I used Visual BASIC), and I wouldn't have made it here without the many on the internet giving away examples and writing articles for all to share.  And of course, I owe it to Google to finding those articles.  Live search sucks, Yahoo search sucks, most of them suck actually.

Right, I must get back to work.  What a nightmare... :P
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Re: FSWC's back in progress!

Postby J. » Sat Feb 09, 2008 11:21 am

When programming and needing help MSDN is my first resort, a fantastic facility! sometimes i would not be able to cope without it, If i can't find it on MSDN i switch to google.... its ok.
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Re: FSWC's back in progress!

Postby Ashton Lawson » Sat Feb 09, 2008 11:34 am

When programming and needing help MSDN is my first resort, a fantastic facility! sometimes i would not be able to cope without it, If i can't find it on MSDN i switch to google.... its ok.



Yeah, the only problem I have with MSDN is occasionally you might download an example that turns out to be really old, and won't work in VS2005.

Still, you're right, it's a handy place ;).
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Re: FSWC's back in progress!

Postby Ashton Lawson » Sun Feb 10, 2008 12:51 am

Hey, another update.

Due to really weird circumstances that make no sense at all, like most things in programming, I've changed the order of the export feature.

Originally, you select the profiles to export, then you select the file.

Well, now, I've determined that it's easier for me, and of no consequence to you, that you'll select the file and stuff to save to, and then you select whatever profiles you want saved.  ;)

I know, it's a bit odd, and I suppose if I tried explaining it, it'd be hopeless.  Even if I could try explaining in person, probably wouldn't make too much sense, but hey, whatever works right? :)

Ashton
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Re: FSWC's back in progress!

Postby Ashton Lawson » Mon Feb 11, 2008 9:32 am

Well, I've got the zip libraries in and working.

Actually, the libraries are from J#, not C#, so that's handy.  I still don't get why they don't just put the ziplibs in C#, but hey, I don't understand too much about how they've done all this, so I won't go into it.

Basically, the export button mostly works.  You can select the profiels to export, select a directory and file name, click okay, and presto, the zip is there.

However, I'm still working on the images thing.  Some people might associate images with the profiles they wanna share, so I've got to have those go along with the profiles as well.  It shouldn't be too hard, but, then again, most of this project shouldnt hav been too hard (but was).

At the moment, I'm working on a side idea for FSWC, something which'll be a surprise at the end.  Few people know what this idea is, but man is it gonna be awesome.

That's all I can say at the moment.

As for other stuff, there is no other stuff.  I'm working non-stop on FSWC, taking occasional breaks if I feel annoyed (but neither patient nor stubborn).

All in all, it's working out really well :).

Ashton
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FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
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Re: FSWC's back in progress!

Postby Ashton Lawson » Tue Feb 12, 2008 3:41 am

K, anybody involved with the project, i've sent some of u an email, with the latest build and that fancy file we've been talking about ;)
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Re: FSWC's back in progress!

Postby Ashton Lawson » Wed Feb 13, 2008 10:25 am

Hey again,

Just to outline what I have to do:

The import and export functions work.

The export functions however will not support images that go along with any profiles to be exported.
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FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
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Re: FSWC's back in progress!

Postby Ashton Lawson » Wed Feb 13, 2008 10:35 pm

I know you like screenshots.

This is the 'More' screen of FSWC, housing mostly shader file options, like backing up, or even which one is actually used, depending on Flight Simulator version.
Last edited by Ashton Lawson on Thu Feb 14, 2008 12:02 am, edited 1 time in total.
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FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
1, and Radeon HD 3+ Series support.
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Re: FSWC's back in progress!

Postby Ashton Lawson » Thu Feb 14, 2008 10:41 am

Hey guys,

Well, I'm making a lot of progress on FS Water Configurator, I'm definately going to release this when, provided my PC doesn't blow up again :o.

Anyway, now, just a brief description, I was flying through quite a few mission, making Presets for each mission that has any large amount of water in it, such as Oil Rig Transport, which just so happens to be my favourite :D.

All water textures, and sky textures are default, however, I have used X Graphics for the clouds, lights, and various other things.
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FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
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Re: FSWC's back in progress!

Postby Ashton Lawson » Sat Feb 16, 2008 12:21 pm

Okay, another update, even though I barely get any replies anymore ;D.

I've worked a lot on the 'More Functions' screen, and I'm getting closer to the point where i should be able to add the shader function code, but still, not yet.

I've also got a lot of other things to clear up, so don't expect a miracle release.

One thing I have been working hard on, actually, are the Mission-related presets.  These are presets that can be used for missions, with default water textures.   obviously i cant include presets for all texture packs that exist, but hey, its freeware, so we support default everything anyway.

Ashton
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FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
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Re: FSWC's back in progress!

Postby fabiane » Sun Feb 17, 2008 5:57 am

Okay, another update, even though I barely get any replies anymore ;D.

I've worked a lot on the 'More Functions' screen, and I'm getting closer to the point where i should be able to add the shader function code, but still, not yet.

I've also got a lot of other things to clear up, so don't expect a miracle release.

One thing I have been working hard on, actually, are the Mission-related presets.  These are presets that can be used for missions, with default water textures.   obviously i cant include presets for all texture packs that exist, but hey, its freeware, so we support default everything anyway.

Ashton

Being silent doen't mean I'm not reading all of your posts ;).
Really looking forward to that add-on....,

Cheers and thank you for your hard work,

Fabian  8-)
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