F16 vc

FSX including FSX Steam version.

Re: F16 vc

Postby Bass » Tue Feb 28, 2012 10:06 am

Just tried this one too.
28Black_F-16_Viper-1.zip
Some old 98 gauges hidden in the xml file!
Not good.
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Re: F16 vc

Postby pete » Tue Feb 28, 2012 3:07 pm

Post a screenshot of the panel folder.

There is not one non FSX compatible gauge included that I can see. The panel.conf file does contain some old entries but you just click OK and they will be ignored. Once that's done you don't get asked again.


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Re: F16 vc

Postby Bass » Wed Feb 29, 2012 11:39 am

I'm now puzzling around dx10 and 11 in fsx.

There is a huge different between those two when opening vc, and a very black screenshot picture using dx11. (I use Gadwin)

Dx11 gives a decent vc but no "hud lookout".
Note. The "old gauges" turns up every time.

I'll be back with some pics, if i can get it to work in dx11.
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Re: F16 vc

Postby andy190 » Wed Feb 29, 2012 2:38 pm

There isn't a Dx11 option in FSX. There is a Dx10 option but only FSX native planes will work with that so the F16 won't.
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Re: F16 vc

Postby Daube » Wed Feb 29, 2012 4:59 pm

There isn't a Dx11 option in FSX. There is a Dx10 option but only FSX native planes will work with that so the F16 won't.

Indeed !
When you enable the "DirectX10 Preview" option, then FSX starts using DirectX10. Else it uses DirectX9.

Andy, for information some extremely rare FS9 planes will display correctly in DirectX10 mode. For example, the last two planes made by Manuelle Villa (the CR42 an the C-202).
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Re: F16 vc

Postby andy190 » Wed Feb 29, 2012 5:09 pm

Thanks for informing me Daube, I've never used Dx10 because FSX runs well on my system without it on & I've got quite a few FS9 aircraft.
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Re: F16 vc

Postby Bass » Thu Mar 01, 2012 9:43 am

Heres some pics in dx10

vc
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2d
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outside
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and me
Image

Okok, i'll find out.
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Re: F16 vc

Postby Bass » Fri Mar 02, 2012 7:10 am

andy190 and Daube.
Sorry, my mistake about directx. Of course it is 9 and 10  :-[

Will try another screenshot program in dx9.
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Re: F16 vc

Postby Bass » Fri Mar 02, 2012 9:58 am

Got one vc shot in dx9!
I'm sure it was blackace who mentioned, there is a fix to it!

Image

Do you know where that fix is?
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Re: F16 vc

Postby Bass » Sun Mar 04, 2012 9:29 am

Here is a vc pic on your 28Black_F-16_Viper-1

Image
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Re: F16 vc

Postby Bass » Sun Mar 04, 2012 9:55 am

Think some are asking about my system:
ga-x58a-ud3r rev 2
i7-950 qc
xms3 2000mhz 6gb
2 x msi hawk 1gb gddr5 talon attack
2 x wd black 1tb
win 7 pro
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Re: F16 vc

Postby BlackAce » Sun Mar 04, 2012 10:10 am

The VC gauges are fine... Now you need the canopy fix
http://downloads.precisionmanuals.com/i ... _Pilot.jpg [http://pic.yupoo.com/frank1223/BhFQbsLl/yeEIP.gif
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Re: F16 vc

Postby Bass » Sun Mar 04, 2012 10:26 am

Yes, you're right.
Now i need that fix.  ::)
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Re: F16 vc

Postby Bass » Mon Mar 05, 2012 9:19 am

This might be interesting.
I've got the dxtbmp program, but no major improvements.

BUT, after deleting the glass_t.bmp in ViperDen (28Black_F-16_Viper-1.zip), i get this vc in my very old f16-viper (shown above)!!

Image

That i call progress. How on earth can that happen?
(The viperden is still green "outside")
Last edited by Bass on Mon Mar 05, 2012 9:22 am, edited 1 time in total.
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Re: F16 vc

Postby Hagar » Mon Mar 05, 2012 9:39 am

This might be interesting.
I've got the dxtbmp program, but no major improvements.

BUT, after deleting the glass_t.bmp in ViperDen ([glow=yellow,2,300]28Black_F-16_Viper-1.zip[/glow]), i get this vc in my very old f16-viper (shown above)!!

Image

That i call progress. How on earth can that happen?
(The viperden is still green "outside")

I'm downloading the file to check it out. If I remember correctly the texture to modify is named inglass.bmp.
Image

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