howdy developers,
well, im struggling with the exclusion file.. looks a bit complex.. but im working on it..
just need to ask one more thing..
If i want to put a building at an Airport using ADE, how do i go about.. has it got somehting to do with 'add image' ??
OK, to business. It may not be an exclusion file that does it for the trees, that was an example of how some things are excluded, not all. You may have to research shp2vec as has already been suggested by Paul.
Once you clear some space or already have some space then adding a building is going to be so enjoyable for you in particular. You use a .xml file once again and compile it to a .bgl file then place in the add ons folder. Once again borrow a file to use as a template and then paste the following example in. Use something like FSX_Scenery as the title. You want a building, had it been a fuel pump you would have to add a fuel trigger the same way-but that can be combined in the same file.....another day. Again, I am no expert, only learning myself.....
All you need is a scenery.xml and then drop it on the BglComp program to compile it. the compiled file (desktop is often best) is then copied to the add on folder. Then start FSX and try it out, going back and fine tuning any changes in the .xml before recompiling and adding back to the add on folder.
Now down to specifics, heres an example with one object, in a set location. You could add another object in another location, even for another airport but perhaps best to keep them to a set file for each airport and maybe add the name to the file name. as follows for EGCB.....
FSX_Scenery_EGCB As it is an XML file it should show FSX_Scenery_EGCB.xml under properties.
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
lat="53.470445466"
lon="-2.385359758"
alt="0.0000000"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="60.000000"
imageComplexity="NORMAL">
name="{88D34DF2-94BA-4068-A5A0-59609AEECADE}"
scale="1.00" />
Lat/Lon/Heading you can work out yourself by using FSX in correlation with ADE as before, and 'CONNECTED' to FSX to see the aircraft position, moving it around the airfield to get to the location you want the object. Then writing down the readings and transferring to the file. If you download (free) SBuilder and/or Whisplacer you can use these to find the ID numbers of the objects (GUID) or get them to actually write the necessary .xml file (not recommended). This is an ideal way to get the fuel trigger details and then amend them to suit.
Reider