Mesh Resolution to 19 unless you run 10m mesh from FSGensis,... heres the deal, running any higher than 19m is useless because the default mesh is 38m (19) and 76m. 10m mesh means the slider gets set to 10m... you dont have 1m mesh installed so I think you may be wasting resources.
Texture Resulution to 1m,... You will probably find very little difference between 1m and 7cm and what you save between those two may give you what you need to raise Water to 2x Low (4 in the config file)
Mesh Complexity to 100%.. not sure why you have it at 99%
FSX was designed for add-on partners to develop mesh and textures that will make full use of the sim sliders. Setting the MR and TR to max may not really be giving you as much as you may think and backing them down might provide more where you need it.
It is good you know about clocking.. that is going to give the system that last boost it needs
I assume you use the WideViewAspect=True switch in the FSX.cfg file
You are also pulling resources by running FRAPS at the same time even if it is not encoding
I must of missed the Mesh Complexity when I was messing around with the sliders. I have it at 100%.
Also, with WideViewAspect=True, I lose about 8 - 9 frames. What could cause this? I've always had it off.