thrust vectoring/VTOL/fly by wire

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thrust vectoring/VTOL/fly by wire

Postby F-16Viper » Sat Apr 01, 2006 8:23 am

will fsx have thrust vectoring or VTOL or fly by wire? (for F/A-22s, AV-8b harriars, and all the other combat jets for flybywire) :)
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Re: thrust vectoring/VTOL/fly by wire

Postby expat » Sat Apr 01, 2006 9:31 am

We already have fly by wire..............Joy stick - wire - computer. We have been doing a long time before the big boys ;D ;D ;D ;D

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Re: thrust vectoring/VTOL/fly by wire

Postby elite marksman » Sat Apr 01, 2006 9:34 am

Fly by wire isn't just for fighters. All Airbus aircraft now use a fly-by-wire system.

I believe that you are referring to the intentional instability of some aircraft, such as the F-16, which requires a computer to constantly make small adjustments to keep the aircraft flying. This does not need to be modeled in the sim as there is a very easy workaround. In the flight model for these aircraft, the effectiveness for the controls can be adjusted so that they mimick the flight characteristics of aircraft that are inherently unstable (B-2, F-117), or ones that are intentionaly unstable (F-16). However, there is a disadvantage to the instablility of some aircraft. For example, an F-16 at 300kts is capable of loading 9G so quickly that the G-suit does not have time compensate, usually incapacitating, and potentialy killing the pilot.

As for the other two, I would love to see them, however I don't think that they will be included for two reasons. The first is that MS wants to keep the FS franchise a "civilian", thus there has been only two default military aircraft in the previous 9 iterations that I can recall, the Vaught F4U4 Corsair, and the Sopwith Camel. The Curtis J4N Jenny may be considered military, but due to the extensive civillian use after the war I do not. The other reason is programming. In a vertical-horizontal flight transition there are many variables, even a simplified version would be very difficult to program. Hopefully they will be included, but I won't be holding my breath.
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Re: thrust vectoring/VTOL/fly by wire

Postby flyboy 28 » Sat Apr 01, 2006 11:34 am

I'm sure its easy enough to do in FS9, just tweak the .cfg
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Re: thrust vectoring/VTOL/fly by wire

Postby F-16Viper » Sat Apr 01, 2006 11:48 am

I'm sure its easy enough to do in FS9, just tweak the .cfg


show me us microsoft how ;D ;)
Last edited by F-16Viper on Sat Apr 01, 2006 11:48 am, edited 1 time in total.
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Re: thrust vectoring/VTOL/fly by wire

Postby Mobius » Sat Apr 01, 2006 1:31 pm

All fly-by-wire is is keeping an inherently unstable airplane (F-16) stable with minute control inputs that constantly adjust the control surfaces to allow smooth flight in an aircraft that would normally be unflyable.  It also allows for automatic use of the rudder when necessary, eliminating the need for pilot rudder inputs.  This is pretty much what elite already said, however, it is already modeled in the "auto-rudder" option (as they are inherently the same thing).

As for thrust vectoring and VTOL flight, that is something that has to be modeled into each aircraft individually.  Many FS9 aircraft already have VTOL capabilities, like the IRIS Harrier and F-35 (see pic below).  Thrust vectoring only allows an increase in agility and it allows the aircraft to maintain a certain degree of control in a post-stall flight regime, meaning the aircraft can still maneuver in a stall, or when there is no airflow over the wings, which again, would have to be modelled for each aircraft, unless a much more advanced flight model was used, which actually simulated airflow over the wings (which is very doubtful).

Pic of VTOL flight (WARNING contains PAYWARE), IRIS F-35 in a hover....
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Re: thrust vectoring/VTOL/fly by wire

Postby F-16Viper » Sat Apr 01, 2006 3:03 pm

but can it take off truly vertical, not move 5 feet then take off, and still fly like an airplane?

HERE is a demonstration.
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Re: thrust vectoring/VTOL/fly by wire

Postby flyboy 28 » Sat Apr 01, 2006 4:03 pm

I think you're asking a bit much here. If you want it so bad, try yourself.
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Re: thrust vectoring/VTOL/fly by wire

Postby Mobius » Sat Apr 01, 2006 6:24 pm

And HERE is my response.  It's a super neat-o movie I made and put on putfile of the F-35 from IRIS. ;D ;)
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Re: thrust vectoring/VTOL/fly by wire

Postby SilverFox441 » Sat Apr 01, 2006 6:59 pm

True VTOL is available in FS now...for certain planes that have received the magic treatment.

I wish I knew how it was done, I do know the basics...but the devil is in the details. :)
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Re: thrust vectoring/VTOL/fly by wire

Postby F-16Viper » Sat Apr 01, 2006 7:35 pm

[quote]And HERE is my response.
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Re: thrust vectoring/VTOL/fly by wire

Postby Mobius » Sat Apr 01, 2006 10:22 pm

IRIS F-35 Looks like $16.49 right now. ;)  If you do get it, there is a special guage out there that allows it to hover better, I can't quite remember where it is though. :-[ ;)
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Re: thrust vectoring/VTOL/fly by wire

Postby cleobis » Mon Apr 03, 2006 6:59 pm

Well I don't know why some people are saying that thrust vectoring is a long way to go because it would need complex flight models for each a/c...

X-Plane has it, so I assume that if M$ wanted to use it they should be able to...

as for the excuse that flightsimulator is a "only" civil simulator, I find it very dubious...M$ might have started as a civil simulator, but nowadays it's nothing more than a platform for us to use everything you can think of...I mean...just think of what has been done:

a/c, copters, spaceships (fictional and non fictional), cars, bikes, buses, ships in evevery form,gliders, cartoon flying robots, paper a/c, etc,etc....

Please m$ just provide us with the most complete universe possible...

cheers
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