How to make aircraft more buoyant...

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Re: How to make aircraft more buoyant...

Postby dave3cu » Sat Mar 05, 2011 12:33 pm

The thread is here: http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1298860700/0#0

Shows a Tweato landing made possible by the tundra tire bouyancy feature of the A2A Cub.
Last edited by dave3cu on Sat Mar 05, 2011 12:34 pm, edited 1 time in total.
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Re: How to make aircraft more buoyant...

Postby Strawberry Yogurt » Sat Mar 05, 2011 12:40 pm

That's the one... How does it work? Does anyone know?
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Re: How to make aircraft more buoyant...

Postby Capt.Propwash » Tue Mar 08, 2011 11:31 pm

inside your (aircraft).cfg look for section

[EFFECTS]
wake=fx_wake
water=fx_spray

dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1


change the contact points as described in the first few replies, then DELETE these effects from the aircraft.cfg file.
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Re: How to make aircraft more buoyant...

Postby Daube » Wed Mar 09, 2011 5:32 am

I'm not so sure about the consequences of deleting those effects.
Those effects will just impact the graphical effects, not the behavior of the sim/plane/crash detection etc...
The A2A Accusim Cub with tundra tires can land on the water but I don't know if it's handled by the contact points or by the Accusim module....
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Re: How to make aircraft more buoyant...

Postby Capt.Propwash » Sat Mar 12, 2011 10:00 am

if it is handled by the contact points, once you turn the tires into "floats", and remove the fx_sparks, fx_spray, fx_wake .... then you should have a tundra tire craft that is amphibian.



or look at the DHC2 Beaver contact points and see what they are and change the contact points on the cub to match.
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