Acceleration rolling and pitching decks?

FSX including FSX Steam version.

Acceleration rolling and pitching decks?

Postby navalaviatorwant2be » Wed Jul 08, 2009 5:16 pm

Is it possible to simulate rolling and pitching decks in FSX acceleration?

"What I'd like to be able to do is make them roll and pitch according to 1) local wind speed; and 2) local wind direction. This would mean if the wind was broadside to the ship it would roll more than pitch and if the wind was directly from the bow or stern it would pitch more than roll. If the wind was in a quarter (i.e. 45 degrees) it would produce equal amounts of pitch and roll. The wind speed would control the amplitude and frequency of rolling and pitching. This would all produce some very interesting and realistic motion!" - Airtrooper
(http://www.fsdeveloper.com/forum/showthread.php?t=8622)

Is there an easy way to just make 'em move without weather connection or with it?
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Re: Acceleration rolling and pitching decks?

Postby manesag » Wed Jul 08, 2009 7:17 pm

Well to my knowledge only the Flight sim nation carrier on multiplayer cando that if it is moving if your not it wont! :)
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