Can Flight Sim X be "backdriven"??

FSX including FSX Steam version.

Can Flight Sim X be "backdriven"??

Postby safetypilot » Sat Apr 11, 2009 5:40 pm

Does anyone know of a way to input raw data (airspeed, altitude, etc.) into the program to produce a video representation of a known flight? We used to do it with FDR data, but would like to apply information from radar data to "recreate" a known flight path. Thanks!
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Re: Can Flight Sim X be "backdriven"??

Postby homebrewer » Sun Apr 12, 2009 3:04 am

I doubt it. I ain't no FSXer or any computer genius by any stretch of the imagination, but I would have to think what comes out of FSX is what's already in there. The code is the code. What you see on the screen is the representation of that portion of the code for the inputs you have made with your stick, pedals, et cetera. Just my dos centavos, amigo...
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Re: Can Flight Sim X be "backdriven"??

Postby safetypilot » Sun Apr 12, 2009 9:28 am

Gracias! Another question - (I haven't played with the program much) can the input rate be slowed down? ie. Flying at something less than real time? Thanks again
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Re: Can Flight Sim X be "backdriven"??

Postby Fr. Bill » Sun Apr 12, 2009 10:40 am

Does anyone know of a way to input raw data (airspeed, altitude, etc.) into the program to produce a video representation of a known flight? We used to do it with FDR data, but would like to apply information from radar data to "recreate" a known flight path. Thanks!

[color=#000000]
Of course it can. That is one of the purposes of SimConnect...

http://msdn.microsoft.com/en-us/library/cc526983.aspx

The SimConnect SDK can be used by programmers to write add-on components for ESP. Add-on components for ESP can be written in C, C++, or, if the managed API calls are being used, any .NET language such as C#.net or VB.net.


Understand that because they are essentially identical, FSX and ESP1 share the same SDK, which is now published online for convenience. It is essentially the same as that which comes with FSX Deluxe + SDK SP1a + SDK SP2.
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Re: Can Flight Sim X be "backdriven"??

Postby vgbaron » Sun Apr 12, 2009 12:42 pm

I would also ask Pete Dowson of FSUIPC about this. I know that FSUIPC can read and write various data but don't know if it can accomplish what you want.

http://forums.simflight.com/viewforum.p ... 9c4fcf9cb7

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Re: Can Flight Sim X be "backdriven"??

Postby Fr. Bill » Sun Apr 12, 2009 3:42 pm

FSUIPC could possibly be used to send data to the sim, but would not be able to "spawn" new aircraft.
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