-SNIP-
However, lately, I have reinstalled (new HD) the game and decided to override the textures that come as staple in the game. This means I moved the generic textures (world travel, orbitz, etc) into a backup folder and made sure no texture line in the .cfg file referenced those. i did, however, keep the original texture (simply labeled TEXTURE) file in this folder.
Now that I have done that, I have noticed that no 737 aircraft appear at, say, airports (or sky) even though my traffic setting is set to a high percentage. -SNIP-
What you have done, apparently, is remove the one thing that the AI traffic
BGL uses to identify the aircraft to use...the "title=" entries for the default
aircraft paints.
What you need to do is RETAIN the "title=" entry in the Orbit, World, etc aircraft.cfg sections but REPLACE everything BELOW that with the
addon/repaint aircrafts data.
Below is the 2nd entry of my B737-800 aircraft.cfg file that replaces
the default "World Travel" data with an Air France repaint.
Note the commented out (//) lines of the original entry.
The default traffic BGL was compiled using "Boeing 737-800 Paint2" as
the aircraft for a particular route. It looks for that name in the "title="
entries of all aircraft and when it finds it, it then uses the data in that section
of the aircraft.cfg file to load the specified model, sound and testure.
Paul
NOTE: Daube...you're too quick for me

[fltsim.1]
title=Boeing 737-800 Paint2
sim=Boeing737-800
model=
panel=
sound=
texture=AFR
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=
atc_airline="Air France"
atc_flight_number="302"
ui_manufacturer=Boeing
ui_type=737-800
ui_variation=Air France
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
atc_parking_types=GATE
//texture=2
//kb_checklists=Boeing737-800_check
//kb_reference=Boeing737-800_ref
//atc_id=N737X
//atc_airline=World Travel
//atc_flight_number=
//ui_manufacturer="Boeing"
//ui_type="737-800"
//ui_variation="World Travel Airlines"
//ui_typerole="Commercial Airliner"
//ui_createdby="Microsoft Corporation"
description="