Horizontal jagges in FSX

FSX including FSX Steam version.

Re: Horizontal jagges in FSX

Postby NickN » Tue Jun 17, 2008 6:31 pm

The Nhancer settings are oke..
I must say that enabling super transparancy makes my game a bit better and sharper.
The wideviewaspect is set to true

next step.. I have an IIyama Prolite E2202WSV.

The monitor has a d-sub connector, so I use a dvi-d / d-sub connector to connect it to my GPU. The cable was delivered with the monitor.
The connector with my GPU.

Could this connector be the problem ?
My monitor has a refresh rate of 60Hz (my old CRT 100Hz)
I use 1680*1050 32bits in FSX



SuperT will kill frames.. I would not use it. The setting 8xS is a combination of SuperT AA and another AA. That is why I suggest that setting.

According to what I read that monitor has both D-sub and a Digital DVi-d connector.. get rid of the d-sub adapter which is keeping you from seeing full digiital ability and go strait to the DVi input on that monitor from the DVi-d out on the video card. You may need to switch the input selection if the monitor does not sense it automatically.


also, did you install the drivers for the monitor?

http://www.iiyama.com/en_US/Product/product/23#showtab4
Last edited by NickN on Tue Jun 17, 2008 8:44 pm, edited 1 time in total.
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Re: Horizontal jagges in FSX

Postby FooFighters » Wed Jun 18, 2008 4:37 am

Thanks Nick,

My monitor only has sub-d connection. No DVI-D.
It's the IIyama Prolite E2202WSV version.

When I bought it I overlooked the missing DVI-D.
Stupid, but I did not noticed it.

I do have the IIyama drivers installed.
Last edited by FooFighters on Wed Jun 18, 2008 4:37 am, edited 1 time in total.
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Re: Horizontal jagges in FSX

Postby FooFighters » Wed Jun 18, 2008 6:09 am

I got a tip on the flight 1 forum to check my memory.
He gave me the link of a program called memstatus.

It turned out that my system memory is sufficient.
1127 mb max out of 3327 onboard.
The GPU is another story...
288mb max used of the 307mb on my GPU.

These max figures were on a heavy situation (on large airport, lots of AI). But the jaggie problem is also there on less heavy situations.

Any ideas ?  
Could this GPU memory be a bottleneck ?
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Re: Horizontal jagges in FSX

Postby NickN » Wed Jun 18, 2008 8:19 am

I suspect this is a combo problem..

First of all, going from digital to analog is going to remove quite a bit of information form the signal. I see the model I looked at is a (dash) 1 and has the 2 inputs where the model you use does not.

That is in fact going to hurt the quality of your image and especially with an app like FSX which already has a tendency to show shimmers even on clean digital signals

The 2nd issue is based on your experience. Going from CRT to LCD for the first time most users will notice differences. A CRT, especially one running a 100+ refresh rate, is going to display a analog signal much smoother than a LCD unit which is probably another reason why you noticed this after switching.

Even the best digital signal on the right settings can still display some minor shimmer in trees in FSX and that never goes away except where one driver revision may work better than another.

OK, so I do think that monitors ability, especially @ 22", is significantly reduced by the fact that it can not process a true digital signal. The larger a LCD screen, the more important it is to buy a unit that not only allows digital input but also has a high res processing unit within its design. There is more than 1 type of DVI input and cable. Some are single link and some are dual link. Dual link digital monitors/cables allow the larger wide screens to have the amount of data they need to fill the larger LCD real estate resolutions with hi-def information. That is what you pay for with the better monitors over the cheaper versions.

http://www.datapro.net/techinfo/dvi_info.html


So at this point baring some type of Windows system file or DirectX issue, I think you are dealing with a monitor that is simply magnifying the issue of low res analog. FSX will display some shimmer with high autogen depending on the driver and card however if the monitor is not a true hi-res digital unit, a CRT will be much smoother than LCD when comparing the image.
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Re: Horizontal jagges in FSX

Postby FooFighters » Thu Jun 19, 2008 1:30 am

Thanks Nick,

Next time I will buy a monitor, I will be a little more prepared
Last edited by FooFighters on Thu Jun 19, 2008 1:31 am, edited 1 time in total.
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Re: Horizontal jagges in FSX

Postby FooFighters » Mon Jun 23, 2008 5:02 pm

[quote]Thanks Nick,

Next time I will buy a monitor, I will be a little more prepared
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