

Hey guys, this problem has forced me back to fs2004. Simply put, the glass textures in 90% of my addon planes are non- transparent in the virtual cockpit. It only occurs on addon aircraft...
You are right, you have to get DXTBMP. This utility works like paint, you can open the texture files with it. It show the main texture in the center, and the corresponding Alpha Channel on the side. From there, you have some menu options to modify this Alpha Channel, or send it to a real picture editor (of your choice).
In the typical example, the Alpha Channel is set to White, which mean transparent in FS9 (and in FSX and FSX SP1 as well if I remember well), but opaque in FSX SP2. The simple step you have to do is to "invert" the Alpha channel, there's a menu option for that. It will turn to black the Alpha Channel, and you texture will become transparent.
This is all in the aircraft.cfg right?
Ok, i have fixed it in most of my planes, but there's two things i cannot figure out how to do:
1. Make the glass still visible instead of non- existent when you invert the alpha channel
2. I cannot find the glass texture name for the F1...
This is all in the aircraft.cfg right?
no, you need to go into the texture folder for the aircraft, and edit the offending texture file
Ok, i have fixed it in most of my planes, but there's two things i cannot figure out how to do:
1. Make the glass still visible instead of non- existent when you invert the alpha channel
2. I cannot find the glass texture name for the F1...
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