Just a theory

FSX including FSX Steam version.

Just a theory

Postby Werd » Fri Nov 23, 2007 2:27 pm

I don't know, maybe this was discussed allready, maybe not. I'm not a fsx developper so this remains theoretic, but I'm wondering why microsoft didnt yet do that.
Everybody is arguing about fsx poor performance on today PCS, poor fps, lot of tuning needed to get a smooth and not-so-ugly image. Well I think the problem isnt exactly that. The problem is we are balancing between 40 fps country-side rendering and 10 fps NY-city rendering with same settings. We're trying to get 15-20 fps in the most "tough" places so we cut down everything. We than get 17 fps over NY and 60 over the country-side.. quite poor-looking country-side..
Ok, trying to make it shorter - I get an awesome picture in the country side with 25 fps, now with same settings a get a slide-show in NY (and vice-versa etc etc).. SO...
Why didnt they make an autogen density map? There are really few places in the world were your fps goes divided by 3 - big capitals with allot of scenery + maybe 10-20 other exceptional places, that's all! The game should just generate 50% less ag in these zones.
Or.. Why cant the game adapt the settings to the fps?? Like
if (average FPS for last 3 seconds<14) then {autogen=autogen x 0.75)    (I'm sure 100% TERRAIN_MAX_AUTOGEN_TREES_PER_CELL and TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL can be changed in the game).

Like imagine, you're flying over a forest zone and profit of 100% your pc power with maximised everything, then you get in say Tokyo, FPS starts to drop, the game engine/plugin/tool sees it and changes the above values in the memory so the game starts to render fewer trees and houses. Then you go out from the city, get in some aggriculture zone with small forest areas and your max_trees_per_cell goes 5000. Wouldnt that be awesome?

So maybe I dont get something but this seems so easy to do I really wonder why there are no such functions in the game?
Last edited by Werd on Fri Nov 23, 2007 2:34 pm, edited 1 time in total.
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Re: Just a theory

Postby Daube » Fri Nov 23, 2007 3:08 pm

It's not the autogen that is impacting the FPS on the cities. It's the scenery.
When flying over a city, if you lower the sceery slider, you get a greater performance jump than if you lower the autogen slider.
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Re: Just a theory

Postby Groundbound1 » Fri Nov 23, 2007 3:11 pm

That would be something to see. I'll be the first to admit that I know NOTHING of the inner workings of FSX, but it would seem that a stand alone program that works with FSX, through a module or something, might be possible. You could call it SmartScene or something.
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Re: Just a theory

Postby Werd » Fri Nov 23, 2007 3:14 pm

That would be something to see. I'll be the first to admit that I know NOTHING of the inner workings of FSX, but it would seem that a stand alone program that works with FSX, through a module or something, might be possible. You could call it SmartScene or something.


ok so we have the name, now we only need the program  :D

It's not the autogen that is impacting the FPS on the cities. It's the scenery.
When flying over a city, if you lower the sceery slider, you get a greater performance jump than if you lower the autogen slider.

For sure. But in my opinion cutting down scenery is more dramatic for game experience.
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Re: Just a theory

Postby Daube » Fri Nov 23, 2007 7:21 pm

It's not the autogen that is impacting the FPS on the cities. It's the scenery.
When flying over a city, if you lower the sceery slider, you get a greater performance jump than if you lower the autogen slider.

For sure. But in my opinion cutting down scenery is more dramatic for game experience.

It's dramatic for the city recognition, yes, but nevertheless, when you lower the scenery slider in a city, it still looks like a dense city, you just loose some buildings. You loose some stuff at the airport too, though, that's right...
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Re: Just a theory

Postby Wingo » Fri Nov 23, 2007 10:56 pm

I find it much more appealing to fly around with "Scenery Complexity" set to normal. The cities aren't as populated as they could be, but with some autogen filling in the gaps and quite a few recognisable buildings, it isn't bad
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Re: Just a theory

Postby Dr.bob7 » Sun Nov 25, 2007 12:03 am

eh i have a crapy GFX card but i push the lil 10 dollar piece of crap to the limit lol
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Re: Just a theory

Postby Felix/FFDS » Sun Nov 25, 2007 7:56 am

eh i have a crapy GFX card but i push the lil 10 dollar piece of crap to the limit lol


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Re: Just a theory

Postby Werd » Sun Nov 25, 2007 8:41 am

eh i have a crapy GFX card but i push the lil 10 dollar piece of crap to the limit lol


You will receive a visit from a Social Worker from the Department of Hardware Protection Services.



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Re: Just a theory

Postby Dr.bob7 » Mon Nov 26, 2007 11:17 pm

lol   ;D
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