He draws some interesting conclusions / summary:
1. SP1 gives just over double the performance of RTM and SP2 adds another 10% with DX9 on Vista 64
2. SP2 DX10 is 25% slower than SP2 DX9, however when bloom is enabled, DX10 performs the same but DX9 loses 37% performance on Vista 64
3. Max sliders is unplayable in SP1, SP2 DX9 and SP2 DX10 at around 6 FPS average and mass blurries set in within 30 seconds on Vista 64
4. My SP1 optimum setting configuration goes from a 13% benefit to a 5% deficit between SP1 and SP2 on Vista 64
5. Enabling widescreen support causes a 9% performance drops with SP1 and only a 5% performance drop with SP2 on Vista 64
6. Using TH2G, which increases pixel output threefold, elicits a nearly 30% performance drop in SP1 but a lower 23% performance drop in SP2 on Vista 64
7. Using cores 0 and 1 out of all four cores incurs a 3% performance loss, however gives a 7% performance boost when cores 2 and 3 are used on Vista 64
8. A 50% CPU overclock translates to a 34% performance gain, which is an efficiency factor of 68%, on both OSs
9. Running 1066MHz FSB versus 1600MHz FSB results in neglible performance difference (<0.5%) on Vista 64
10. The highest recorded performance was 35 FPS average with SP2 DX9 Global High settings and the CPU overclocked to 3.6GHz on Vista 64
11. XP Pro is 4% faster than Vista 64 with RTM
12. Vista 64 is 4-6% faster than XP Pro with both SP1 and SP2, with CPU overclocking causing the highest difference
13. The gains in XP Pro going from RTM through SP1 and SP2 are approx 10% less than with Vista 64
14. Reducing FSX core use from 4 to 2 cores with XP Pro resulted in a 2% (cores 0&1) to 7% (cores 2&3) performance boost
Find his whole thread here
Cheers,
Fabian