Helicopter collective probs in most choppers

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Helicopter collective probs in most choppers

Postby snotrocket » Wed Oct 17, 2007 3:18 pm

I have a Saitek X-52 controller, and in some of the choppers, the factory Bell Jet Ranger, and most of the Hovercontrol freeware addons (412, etc) when I grab the collective and apply throttle, the engine decelerates, and the chopper never leaves the ground.

The exact same setup works just fine in FS9,  and for the Robinson, and some other freeware choppers.

Any ideas?  Thanks in advance
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Re: Helicopter collective probs in most choppers

Postby ozzy72 » Wed Oct 17, 2007 3:38 pm

Silly question but what are your realism settings?
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Re: Helicopter collective probs in most choppers

Postby snotrocket » Wed Oct 17, 2007 5:20 pm

set to max realism across the board.
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Re: Helicopter collective probs in most choppers

Postby dave3cu » Wed Oct 17, 2007 7:28 pm

Make sure the throttle to full open and give the turbine time to spool up. Check the Power Turbine-Percent RPM gauge (directly below the ASI in the default Bell).

If you have a rotary control on your Saitek assigned to Prop. RPM, it will control the Heli's throttle. If not, bring up the Collective window and advance the throttle ring with your mouse.

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Last edited by dave3cu on Wed Oct 17, 2007 7:35 pm, edited 1 time in total.
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Re: Helicopter collective probs in most choppers

Postby snotrocket » Wed Oct 17, 2007 9:08 pm

aaaah, THAT is where that is, prop RPM.  I have that one mapped as I have a pretty strong tendency to fly radials, Beavers to be exact.  Prop RPM is quite important.  Would that be relative to applied torque in a helicopter?

As is now, when I apply throttle, it almost sounds like a carberated car with a choke, applying gas when the choke is still on, and the engine "riches" out.  It spins up, then dies down as more throttle is applied.

I will try that tonight after the kids go to bed.
Last edited by snotrocket on Wed Oct 17, 2007 9:11 pm, edited 1 time in total.
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Re: Helicopter collective probs in most choppers

Postby evanatorx » Wed Oct 17, 2007 10:00 pm

I could only think that your axis may be reversed...but I guess that would affect aircraft too  :-?

Give it a look though...
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Re: Helicopter collective probs in most choppers

Postby snotrocket » Thu Oct 18, 2007 7:29 am

Dave Nailed it.  By assigning Prop/RPM to an axis or a rotary controller, this was the trick.  Here is what happened.  When you are in a fixed wing craft, the default settings are full rich/full pitch.  When you are in *some* rotorcraft, the pitch is set to 50%.  This isn't going to get you too far in a chopper.  Once this value was assigned to an axis, a dial on the throttle in my case, this worked much better.
The only caveat, is to be careful with that dial, if you accidentally dial it down in flight, bad bad things happen.  :)

Thanks everyone!
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Re: Helicopter collective probs in most choppers

Postby nbrettoner » Sun Oct 21, 2007 12:47 am

Dave Nailed it.  By assigning Prop/RPM to an axis or a rotary controller, this was the trick.  Here is what happened.  When you are in a fixed wing craft, the default settings are full rich/full pitch.  When you are in *some* rotorcraft, the pitch is set to 50%.  This isn't going to get you too far in a chopper.  Once this value was assigned to an axis, a dial on the throttle in my case, this worked much better.
The only caveat, is to be careful with that dial, if you accidentally dial it down in flight, bad bad things happen.  :)

Thanks everyone!



Hi,

I'm relatively 'new' to chopper flight sim, & have the same problem described here.
However I would like some 'layman' help please; in how-to set up the assignment etc.
I have no idea how to go about this, nor am I accustomed to the lingo.

Many thanks in anticipation of your help,

kind regards,

Noel B.
Last edited by nbrettoner on Sun Oct 21, 2007 12:48 am, edited 1 time in total.
cheers,

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Re: Helicopter collective probs in most choppers

Postby dave3cu » Sun Oct 21, 2007 9:36 pm

Noel,

If your problem is the heli wont lift off:
Last edited by dave3cu on Sun Oct 21, 2007 9:54 pm, edited 1 time in total.
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