Changing/correctingCFG entries:view/aircraft/panel

FSX including FSX Steam version.

Changing/correctingCFG entries:view/aircraft/panel

Postby IKEpod » Sat Oct 13, 2007 8:14 am

Greetings to everyone!
1.
I often encounter problems with aircraft contact points and would like to change those, so that aircraft are actually touch the ground with all wheels.
2.
Some panels are fine, some are just not right for the aircraft. I do change panels, and add e.g. GPS (like the 500 better than the 1000)
3.
Outside cockpit view. I downloaded the "Precious Metal Convair". Nice plane, but the screen just showed a blue or near black (night) outside. After changing the panel I had an outside view. So I conclude, that there is something wrong with the panel CFG.

Is there anyone out there who could help me (and others) to understand the problem and how tho change settings to solve theses issues? Or is there a tutorial for such matters?

IKE
IKE:)

[The difference between stupidity and genius is that genius has its limits. - Albert Einstein-]
User avatar
IKEpod
Ground hog
Ground hog
 
Posts: 39
Joined: Tue May 29, 2007 7:21 am
Location: Beijing, PRC.

Re: Changing/correctingCFG entries:view/aircraft/p

Postby Hagar » Sat Oct 13, 2007 4:58 pm

3.
Outside cockpit view. I downloaded the "Precious Metal Convair". Nice plane, but the screen just showed a blue or near black (night) outside. After changing the panel I had an outside view. So I conclude, that there is something wrong with the panel CFG.

Is there anyone out there who could help me (and others) to understand the problem and how tho change settings to solve theses issues? Or is there a tutorial for such matters?

Hi Ike. Did you mean the Corsair posted here? http://www.simviation.com/fsxvintage12.htm
I checked it out in the FSX Demo & the panel seems to work fine. Make sure you installed it correctly as the way the file's been configured makes it a bit tricky.

As for the contact points the gear entries are usually point.0 (nose/tailwheel), point.1 (left main) & point.2 (right main). The vertical position is the entry I've marked in red on the example below.

[contact_points]
point.0=1,
Last edited by Hagar on Sat Oct 13, 2007 4:59 pm, edited 1 time in total.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30864
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: Changing/correctingCFG entries:view/aircraft/p

Postby Recency » Sat Oct 13, 2007 5:27 pm

Hagar:
Very good solutions.
Last edited by Recency on Sat Oct 13, 2007 5:27 pm, edited 1 time in total.
Recency
2nd Lieutenant
2nd Lieutenant
 
Posts: 96
Joined: Thu May 18, 2006 8:21 pm


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 744 guests