by Brett_Henderson » Sun Jul 22, 2007 9:55 pm
You can do it, but dimensions and reference points become a problem. The fact that the interior and exterior models in FSX are seperate, and "linked" in the model.cfg file make it possible.
For example.. I took the default 737 interior model and plopped it in the AI MD-83 model folder and edited the model.cfg file to reckognize it (after making the MD-83 flyable and adding a 2-D panel, too).
When I loaded the plane to fly it, and went to VC view, I saw nothing. BUT... after panning around, I saw the interior model behind be, near about where the wings "would" be. Now.. you "can" edit the aircraft.cfg file to change view/eye-point so that when in VC mode, you're actually IN the VC... but you'd be flying from near the wings ( and odder yet, whatever wings you'd see out the window, would be the wings that were part of the interior model.. the wings seen from VC are NOT the wings from the exterior model).
Confused yet ?
The possibilities are good.. in that if you're a modeler, you can make your own VC for any plane. You can add a VC where ther is none, or replace one that you don't like.
(None of this applies to planes compiled for FS9 and then adapted for FSX)