First, the FSX and SLI thread seems to have been lost. Have I searched in the wrong place? A thread read over 15000 times is one heck of an advertisement for this forum. Why lose it?
I run what I term the Seattle test. I take off from Everett, fly south over the increasingly complex scenery at 3000ft, and then descend across the western face of downtown Seattle to land at Boeing Field. The approach goes right over the ships, cranes and containers, and then a quite heavily developed urban area before landing on the airfield into the south, while the airport is very detailed in default. Even with my system, e6700 CPU, 8800 vid card, 4 gigs Corsair 800mhz RAM I cannot get into Boeing without serious jerking and juddering. This is with scenery complexity at Max, and autogen all the way down to sparse. Clearly the Matrox setup gives a performance hit as well. But I can get in with only microstutters with scenery complexity and autogen at normal. Interestingly I have discovered that autogen is not the determinant, but scenery complexity. It means I lose the ships and some of the containers, keep the cranes and most of the downtown high-rise, the Seattle Tower and the aerials to the north. With complexity at max, and autogen at sparse there is little difference in the poor performance, but pull the complexity slider back to normal it dramatically changes. Does this experience match that of others? And will SP1 be targeted at this sort of loading problem - and CPU constraint? I did the best flight last night with the FSD Navajo (a type I flew in the real world) and the new settings - and with AI Traffic at 70% as My Traffic X seems to have almost no impact on smoothness and Boeing Field comes alive (in spite of a curious Delta tailfin written in mirror script).