by Daube » Mon Jan 22, 2007 3:56 pm
For the mipbias, I think (but I'm not sure) that it influences the quality of the MIP-Mapping for the ground textures.
MipMapping consists in creating several versions of a given texture, each of those versions having smaller and smaller resolution.
That allows the program to display the distant textures with small resolution (you could not see any details at that distance anyway) and the closer textures with max resolution (you're near so you need details, else it would be blurry)
Now, I guess that parameter will decide how far are the "precise" textures displayed, or how near the quality of the texture has to be decreased (to improve perf, of course).
For the native (you mean default ?) ground textures, I think it's 1m, not 2.
For the blurries, it depends mostly on your CPU power (for loading the textures from the disk) and your amount of video memory (for storing those textures while displaying them). If one of those is not enough, then you'll get blurries anyway. Else, you can try any value that is greater than 0.33.
Some user here have reported some god results with 0.50. I tested that value too, I was getting some nice textures but loosing too much FPS. Additionnaly, because my CPU is not fast enough, flying fast was causing a lot of stutters for loading the scenery itself, with the autogen etc...
For information, a value of 0.33 just offers me a good compromise for flying slow, like with the Jenny or a glider.