[quote]
XPS 700 Pentium
yes, Hail Pete
as for the fram issue...
*sigh*
If 3D rendering were the same as watching a video what Daube posted would be correct but 3D rendering is not a video.
24 frames can look and feel just as smooth as 50 and you would not know the difference if I put you in front of a PROPERLY designed and PROPERLY set up system and ran both side by side.
Were people notice the difference is in the frame TRANSITIONS.
I have seen 40 frames look out of sync and 22 perfectly smooth.
3D is not video or film.
Sure, but the frame rate variation that you describe in your other post can occur at 24 FPS as well.
I was just pointing the fact that YES, the human eyes CAN SEE the difference between something displayed (video or 3D) at 24 FPS and the same thing displayed at 48 FPS.
And yes, I understand that 24 FPS is just enough for the sim, but I dont agree with what was said before, stating that more than 24 FPS was useless because of human eye limitation. That's just wrong.
The difference between games like Quake 4 and Flight Simulator is that the sim has to render an entire globe and to consider the complex calculations involved with managing AI traffic, scenery object, etc. that populate an area that measures a good 300 square miles. In games like Quake 4 and Doom 3, the game only has to render an area of only about one square mile since you're only on foot most of the time which means that the game doesn't take much resources. Basically, it wouldn't matter how powerful the computer is. The sim's calculations alone would bring the system to its knees. So, I still think it was best to wait for the latest hardware to come out next year so that you could save a good $100 bucks on the current hardware when you buy them next year.
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