Just bought a new computer

FSX including FSX Steam version.

Re: Just bought a new computer

Postby Josquin » Mon Sep 11, 2006 7:23 pm

[quote]
XPS 700 Pentium
I've been FSGS'ed...
Josquin
2nd Lieutenant
2nd Lieutenant
 
Posts: 75
Joined: Fri Aug 04, 2006 10:44 pm

Re: Just bought a new computer

Postby Katahu » Mon Sep 11, 2006 7:35 pm

I think SLI is supported more by FSX rather than dual core. But then again, I never tested a dual core before.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Just bought a new computer

Postby Daube » Thu Sep 14, 2006 12:04 am


yes, Hail Pete

as for the fram issue...

*sigh*

If 3D rendering were the same as watching a video what Daube posted would be correct but 3D rendering is not a video.

24 frames can look and feel just as smooth as 50 and you would not know the difference if I put you in front of a PROPERLY designed and PROPERLY set up system and ran both side by side.

Were people notice the difference is in the frame TRANSITIONS.

I have seen 40 frames look out of sync and 22 perfectly smooth.

3D is not video or film.


Sure, but the frame rate variation that you describe in your other post can occur at 24 FPS as well.
I was just pointing the fact that YES, the human eyes CAN SEE the difference between something displayed (video or 3D) at 24 FPS and the same thing displayed at 48 FPS.

And yes, I understand that 24 FPS is just enough for the sim, but I dont agree with what was said before, stating that more than 24 FPS was useless because of human eye limitation. That's just wrong.
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Just bought a new computer

Postby eniranjanrao » Fri Sep 15, 2006 10:21 am

I have three with various sepcs to run win 98 to XP but will not get a new one till Vista is launched as i have ram required min 1gb so vista may need min 4 gb vdo card of 1 gb Hd of 250 X 2 sets as i have heard so you can run all types of high end games.  ;D
I've been banned for constantly ignoring the forum rules, spamming, being abusive to mods and making false accusations against them. They've modified this profile to show everyone what happens to obnoxious foul-mouthed little idiots!
User avatar
eniranjanrao
2nd Lieutenant
2nd Lieutenant
 
Posts: 180
Joined: Sat Aug 06, 2005 11:50 am
Location: VAPO-Pune

Re: Just bought a new computer

Postby cheesegrater » Fri Sep 15, 2006 5:02 pm

Sure, but the frame rate variation that you describe in your other post can occur at 24 FPS as well.
I was just pointing the fact that YES, the human eyes CAN SEE the difference between something displayed (video or 3D) at 24 FPS and the same thing displayed at 48 FPS.

And yes, I understand that 24 FPS is just enough for the sim, but I dont agree with what was said before, stating that more than 24 FPS was useless because of human eye limitation. That's just wrong.


That's true, I've played Quake 2 with a frame lock of 30 fps, and I could definately tell it wasn't as smooth. The game was released in 1997, so there is no problem with the computer not rendering in exact intervals.
Last edited by cheesegrater on Fri Sep 15, 2006 5:03 pm, edited 1 time in total.
cheesegrater
 

Re: Just bought a new computer

Postby Katahu » Fri Sep 15, 2006 10:29 pm

The difference between games like Quake 4 and Flight Simulator is that the sim has to render an entire globe and to consider the complex calculations involved with managing AI traffic, scenery object, etc. that populate an area that measures a good 300 square miles. In games like Quake 4 and Doom 3, the game only has to render an area of only about one square mile since you're only on foot most of the time which means that the game doesn't take much resources. Basically, it wouldn't matter how powerful the computer is. The sim's calculations alone would bring the system to its knees. So, I still think it was best to wait for the latest hardware to come out next year so that you could save a good $100 bucks on the current hardware when you buy them next year.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Just bought a new computer

Postby cheesegrater » Sat Sep 16, 2006 8:38 pm

The difference between games like Quake 4 and Flight Simulator is that the sim has to render an entire globe and to consider the complex calculations involved with managing AI traffic, scenery object, etc. that populate an area that measures a good 300 square miles. In games like Quake 4 and Doom 3, the game only has to render an area of only about one square mile since you're only on foot most of the time which means that the game doesn't take much resources. Basically, it wouldn't matter how powerful the computer is. The sim's calculations alone would bring the system to its knees. So, I still think it was best to wait for the latest hardware to come out next year so that you could save a good $100 bucks on the current hardware when you buy them next year.


I wasn't talking about the difference between Quake and FS. I was just pointing out you can tell the difference between 30 fps and 60 fps.

However, since you brought up the subject up, FS will render a large area, a FPS will render a smaller area, but the area in the FPS will be more detailed than in FS, so it is same thing. For example a building in a FPS will be much more detailed than in FS. It will have several times more polygons and more detailed textures.

Also, the physics in FPS's are getting complex too with destructable environments, damage modeling, and projectile physics. They no longer use simple hitboxes or skyboxes.

The point is games are developed to take full advantage of the current hardware, regardless of what type of game it is. It's not like FPS are 3 years behind simulators, they are on the same level.
cheesegrater
 

Re: Just bought a new computer

Postby Ashton Lawson » Sun Sep 17, 2006 4:43 am

Techinically,  Quake renders a scene creating and destroying polygons in the terrain, but not degrading them.  Degredation is done on characters and such.

In FS, degredation is done to everything to a point where the degredation completely takes away every polygon.  FS doesn't render the entire world, it renders as far as it can see, and degrades areas depending on distance...

If thats too technical for you, u shouldn't have read it... ;D
Image
FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
1, and Radeon HD 3+ Series support.
Ashton Lawson
Major
Major
 
Posts: 1211
Joined: Thu Jun 15, 2006 5:25 am
Location: Phuket, Thailand

Re: Just bought a new computer

Postby Mees » Tue Sep 19, 2006 10:29 am

You seriously just bought a PENTIUM CPU???????????????????????????????????????
Image
AMD Athlon 4200+ :: Gigabyte K8n-SLi :: 1GB RAM :: 7900GTX 512MB
User avatar
Mees
Major
Major
 
Posts: 3659
Joined: Fri Aug 05, 2005 10:08 am
Location: Netherlands, the

Previous

Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 529 guests