
It's been a lot of playing but with a serious aim. It's all given quite a lot of info about scenery design for FSX and it's pretty obvious that although the demo carrier is pretty good compared to the default FS2002 and FS2004, there is plenty of scope for designers to add some fantastic moving ship models to this new sim.
I added the Stennis as a static model. Paul Clawson who created the package included the mdl file and as soon as we know how to add it into the sim (we'll need the SDKs which I'm guessing folks like NickN might already have seen) you'll be seeing models of that quality sailing around in the sim.
The FS2004 3Wire didn't work (not surprisingly) but if a default version doesn't come with FSX, it will only be a very short time before an FXS 3Wire comes out because the 'technology' is now well understood from previous sims.
And that's the whole point. I'm not saying that designers were amateurish or unknowledgeable with the work that was done for previous sims - they weren't. But the fact is that the technology that's being used in current computer games and sims is awesome compared to what was possible only a couple of years ago. And the new breed of designer (and I don't include myself amongst em) have grown up with it and can deploy it probably as well as the guys who created the sim in the first place.
I'm really looking forward to when FSX comes out. I think we will be seeing some amazing work appearing from designers - and not just aircraft. It's been 'easy' to create amazing aircraft for some time - POSKY, Mel Raffin, Kirk Oulson, Ito to name a few just at random have been doing it for a while. But the weak link has been the scenery to go with their aircraft. Folks like Gary Summons and many others have done fantastic work combining stunning scenery with moving objects - with the tools that have been available. Now the power of those tools is about to increase many-fold and we lucky so-and-sos will be the ones to reap the benefit.