continue with:
-lights and external effects (and how to correct them)here I will correct errors of textures and lighting effects (lights)
you see...if you look for the tds model (the base package model) it has pictures, some of them show
the model with the lights on,
ALL OF THEM:
landing,
taxi,
NAV,
BEACON,
strobe,
engine light,
cabin light (passenger windows)
fuselage light (or wings, I don't know if they are the same)
and vertical fin light (the one that would illuminate the fin logo)
It happened that the model I had could
only activate the landing, taxi, NAV and STROBE lights....
the others there was no way to activate them (beacon, engine, cabin, vertical fin)
and I confirmed that
I had ALL the lighting textures... and also in the "aircraft.cfg" I had the lights and effects well configured....
(YOU MUST MAKE SURE YOU HAVE THE FOLLOWING TEXTURES:
b737_800_1_LM
decals
FUSEL_LIGHTSPLASH
TDS737_ENGINE_L
TDS737_FUSEL_LIGHTSPLASH
TDS737_FUSER_LIGHTSPLASH
TDS737_FUSEL_REAR_L
TDS737_FUSER_REAR_L
TDS737_WINGLET3_L
TDS738_FUSEL_REAR_L
TDS738_FUSER_REAR_L
TDS738_SELFILLUMINATION
...according to what I understood...the TDS 737 model (any version),
controls part of the lights FROM THE "PANEL.CFG" FILEif you have all the correct textures...in the "aircraft.cfg"
you should HAVE this:
[lights]
light.0 = 8, 19.00, -15.500, 6.5000, TDSB3_wing_light
light.1 = 8, 19.00, 15.500, 6.5000, TDSB3_wing_light
light.2 = 6, 44.85, 0, -1.96, tdsnose_gearwell
ALSO MAKE SURE YOU HAVE THE FOLLOWING FOLDERS INSIDE THE "PANEL" FOLDEREXT_TEXTURE_ANIM
Tds_util
Tds737ADVCONTROL
CHECK IF YOU HAVE THE FOLLOWING COMMAND ENTRIES IN THE "PANEL.CFG" FILE...if you DON'T have them...
ENTER THEM(where it says "windowx" or "VCockpitXX" change the number according to the order)
[WindowX]
VISIBLE=0
position=2
size_mm=298,104
child_3d=0
background_color=0,0,0
ident=Utility
gauge00=Tds_util!Tds_Init, 0, 0
gauge01=Tds_util!Tds_Timer, 0, 0
gauge02=Tds_util!Tds_Util, 0, 0
Add Vcockpit entries to panel.cfg
to initialize TDS stuff:[VCockpitXX]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0
gauge00=Tds737ADVCONTROL!Tds_AdvInit, 140,80,140,80
gauge01=Tds737ADVCONTROL!TdsAUX, 140,80,140,80
gauge02=Tds737ADVCONTROL!TdsRudder_Elev, 140,80,140,80
gauge03=Tds737ADVCONTROL!TdsEngRev, 140,80,140,80
gauge04=Tds737ADVCONTROL!TdsWingflex, 140,80,140,80
gauge05=Tds737ADVCONTROL!TdsNosegearsteerling, 140,80,140,80
gauge06=Tds737ADVCONTROL!Tds_Spoiler, 140,80,140,80
gauge07=Tds737ADVCONTROL!Tdsflasher, 140,80,140,80
gauge08=Tds737ADVCONTROL!TdsSEA, 140,80,140,80
gauge09=Tds737ADVCONTROL!Tdsgearheight, 140,80,140,80
[VCockpitXXI]
size_mm=512,512
pixel_size=512,512
texture=$EXTANIMBASE
background_color=0,0,0
gauge00=EXT_TEXTURE_ANIM!EXTTEST, 0, 0, 512, 512
(Specifically,
without "Tds737ADVCONTROL!Tdsflasher" the flashing lights won't work.).
So, I was finally able to have all the activated textures working..
You will find more help here:
https://www.flightsim.com/vbfs/showthre ... obe-lights