by FabioL » Thu Aug 20, 2015 3:46 am
Oh, and I forgot to mention that once you have experienced runways with terrain gripping contours, there's literally no going back!
It reminds me of my PPL days at Biggin, sitting on RW29's threshold, wondering which of the bumps would launch me skywards....
You see, to sit at the end of the runway, and to witness the runway lights ahead of you showing antrue to life runway with subtle slopes that ebb and flow up and down, well, it's just perfect!
And then, when in approach during short finals, you see the very same uneven and anything but flat runway lighting and perspective effect, you can't help but think to yourself that THIS is as real as it gets. Going back to Billiard table flat FSX/P3D runways just doesn't cut it any more, and that's sad it true.
I agree with the sentiments about the XP interface, but I'm not convinced that transforming this will win over customers, as once you get to know it, I find that it's perfectly useable, plus it reveals its technicological origins, and I quite like that; making it more of an entirely user friendly GUI would for me take it into the realms of something that it isn't.
What it would benefit from is a menu system severe tidying up, with the implementation of more thought out settings and configuration screens, including livery previews and sensible AI, and a cancel/close option at the quick flight setup screen (how often have you fired up XP forgetting to update your plugin?...
XP can have winter textures, though it takes a bit of setting up, and it already has the best mesh available anywhere, plus it has been readied for seasonal change, and all this beats by a country mile the most expensive payware FTX-compatible mesh that money can buy for FSX/P3D. How do I know? I've invested hugely in it, and wish I hadn't.
XP takes time to setup and it takes time to learn how to get the best out of it; it's not intuitive, but it's also not impossible, for if you are an experienced FSX'er, you'll know that editing CFG's is part and parcel of the experience, and where moving files and folders around is part of it too, as well as navigating to the depths of hidden Windows User folders, whereas in XP, none of that is needed. You install an aeroplane , scenery, or plugin, by dropping entire folders into XP, and the only necessary file editing if the scenery packs INI (equivalent to scenery CFG). All in all, it's way simpler to manage, so this offsets the menu geekiness.
It's my sim of choice, and for good reason, but mainly because I feel as if I'm flying. And in some ways, I'm glad that FTX isn't onboard with XP, else if be buying the whole world strip by strip, leaf by leaf, region by region, tree by tree, and so on.