Sorry for the noob question...
What changes/influences the water shaders or water colors in FSX?
The reason I ask is because while the vast majority of my flying is done in DX10 (love those wind-induced waves and whitecaps!), there are a few aircraft I like that don't render properly (i.e: pure white exteriors with no graphics/colors) in DX10, so for those I'll switch to DX9.
I have Striking Software's FS water configurator (sp?) and yesterday tried to change how the water looked in DX9. Now the water is a weirdly bright blue without any texture - it just looks flat, almost like a cloudless sky, and where it meets land, there is a large, dark, featureless gap. I've tried to have FS water configurator restore to the default settings, but still no change.
I also have REX OD and have tried reloading the water textures and colors, but there were no changes in DX9. The water textures in DX10 are unaffected except the water color itself, which makes sense, as I did alter the color in REX OD.
I know I've read somewhere to delete the shader cache and let FSX rebuild it, but I would like confirmation of which one and where it is. I don't want to mess up my DX10 water.
I'm running FSX with Acceleration, REX OD for textures, Shade, UTX (FS9 waves set to Off), GEX, SweetFX, Bojote's shader 3.0 Mod (I have an ATI video card), and Win 7 Home. FSX is running fine, no other issues or changes until using the FS water configuator. And the only issue is the water...
I know I need to post some pics, as they are worth a thousand words, but I'm not at my FSX computer right now - I'll post some later.
Thanks for your help and insight,
E-Buzz



