First off, it does away with altitude limits, so you can fly at orbital altitudes. The add-ons, mostly for AI Carriers 2, contain many AI ships that can be converted to flyable ships (minus the VC, sadly), and range from Star Trek, to Star Wars, to Babylon 5, plus some classics, like the Discovery from 2001: a Space Odyssey. Add to that, any jet can be modified to be space capable (But to avoid confusion, I create separate "Space" versions).
The instructions are fairly easy. The only real modifications are to the panel.cfg files to install the gauges. Once you get the hang of it, it's easy. Just follow the instructions. You also have to have FSUIPC, and AI Carriers 2.
I converted almost all if the ships to flyable by using the default 737-800 cockpit, and used that for the EAS ships. For other ships, use whatever panel was suitable. To make things easier, I created a "Spacegauge" folder on my desktop, and added all the panel folders I used and the panel.cfg entries so I didn't have to hunt everything down every time I wanted to make a space mod to anything.
Pros and Cons:
Pros: Hey, it's space flight capability! What more can you ask? That in and of itself is enough to over-ride the cons mentioned below.
Cons: First and foremost, even Ron says it's not "perfect". There are a few things that those who want everything "perfect" will find too annoying to bother with, like for small ships, the lights and burner/smoke effects become dislocated at certain view angles and zoom levels, however, for the larger ships (actual space craft, like the Galactica), the dislocation is hardly noticeable. For the small aircraft and spaceships, I simply deleted the effects from the aircraft CFG. Also, any "smoke effects" are basically always on. So, if you want to add any weapons effects, like "wing guns" or photon torpedo effects, you have to assign them to "lights".
The instructions say that any turbojet aircraft can be modified, however, I found that you have to have enough horses (or dragons, or field mice...) under the hood in order to reach 100,000 feet before the stock space gauge effect takes over and allows you to continue climbing. But even then, there instructions for modifying the altitude that you want the space gauge to start. So, if you want to modify an old 737-200, that can barely reach 45,000, you can modify the threshold to 40,000 for that aircraft, for example.
Other limitations are already contained in the Space Gauge instruction manual, like the absolute speed you can achieve.
But all in all, from my POV, it recharged FSX.
http://simviation.com/1/search?submit=1 ... &x=24&y=10

