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Adding instability to the controls

PostPosted: Tue Nov 29, 2011 3:29 pm
by machineman9
I was just having a thought, and I am wondering if this is possible - or if there's a better means to accomplish this.

As we know, a lot of the FS aircraft are fairly well restrained. If you leave the joystick alone, they pretty much keep to themselves and it's all a bit boring. I am looking to add some instability to the aircraft... As in real flight there is wind, turbulance, etc. The weather system doesn't really cut it for me and it doesn't produce a realistic force on the aircraft.

So I'm wondering if there is a script or a way to add minute random variations to the controls that the game thinks are going on. For example, you could leave the stick neutral, but the script would add +y direction, -z direction, -x direction, then a second later this could vary. Not huge controls, just additions to the joystick input to either make a control more apparent or less so. The end result - Less stability, as the aircraft will be pitching and rolling and you'd actually have to hold it off.


Is there a means to do this? Or does anyone fancy the challenge of doing it?


Cheers

Re: Adding instability to the controls

PostPosted: Tue Nov 29, 2011 3:53 pm
by Fozzer
Well I don't know..

I find that if I select Custom Weather in FS 2004, and insert wind direction and speed, and add spot of turbulence and some angry-looking clouds, etc, my aircraft get pitched and rolled all over the place....
I constantly have to make corrections in the flight.
I can get quite queasy at times!
I'm often quite impressed with the various FS 2004 default Weather options...!

Paul....Weathering the Storm... ;)...!

Re: Adding instability to the controls

PostPosted: Tue Nov 29, 2011 4:07 pm
by machineman9
I always found that the FS weather was more like being gently pushed around on a swingset. Compared to my incredibly limited flying experience, this isn't very realistic... I always remember the controls feeling jittery because of the aerodynamics over the control surfaces.

Re: Adding instability to the controls

PostPosted: Tue Nov 29, 2011 4:16 pm
by Fozzer
I always found that the FS weather was more like being gently pushed around on a swingset. Compared to my incredibly limited flying experience, this isn't very realistic... I always remember the controls feeling jittery because of the aerodynamics over the control surfaces.


The thing you don't get in the Flight Sim compared to real flight, are the effects of gravity on your body...
..for that you would need a special hydraulically operated chair coupled to the Joystick Force Feedback motors!

You don't get that sudden sinking feeling in your stomach when you enter a low pressure region!.. :o...!

Paul.... ;)...!

...I could stand behind you, and shake you about a bit... ::)...!

Re: Adding instability to the controls

PostPosted: Tue Nov 29, 2011 8:16 pm
by aeroart
If you're comfortable making changes to the aircraft.cfg file, you can try reducing the stability settings a few tenths at a time in the [flight_tuning] section. Here are the applicable lines from that file in the default DC-3:

[flight_tuning]
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0

I don't know if this will give you the randomness you want. It may only make the airplane harder to control. But if you make a backup copy of the file (do that anyway, just in case), you can always delete the original you're working on and rename the copy to restore it.

Art

Re: Adding instability to the controls

PostPosted: Tue Nov 29, 2011 8:22 pm
by machineman9
[quote]If you're comfortable making changes to the aircraft.cfg file, you can try reducing the stability settings a few tenths at a time in the [flight_tuning] section. Here are the applicable lines from that file in the default DC-3:

[flight_tuning]
pitch_stability