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Magnetic variation in FS9

PostPosted: Mon Sep 05, 2011 6:39 pm
by machineman9
If I get a little bit bored in Flight Simulator, I sometimes plan a VFR route, but I use my compass and the FS9 map to plot my headings. However, they're not entirely accurate, and I think the magnetic variation value may be different in the game to the value that I have been using.

I've always used +3 degrees (which is probably expired information anyway) to convert from map to mag. Does anyone have any idea if these rules even apply to MSFS?


Cheers.

Re: Magnetic variation in FS9

PostPosted: Mon Sep 05, 2011 9:36 pm
by JoBee
Depends on where you are flying.

If you are in Minnesota, USA it is 0 degrees, while here in the Seattle area it's something like -17 degrees.

So it depends...

cheers,
Joe

Re: Magnetic variation in FS9

PostPosted: Tue Sep 06, 2011 1:46 am
by -Crossfire-
Depends on where you are flying.

If you are in Minnesota, USA it is 0 degrees, while here in the Seattle area it's something like -17 degrees.

So it depends...

cheers,
Joe


Yup...  magnetic variation is shown on VFR and IFR charts.

Re: Magnetic variation in FS9

PostPosted: Tue Sep 06, 2011 8:09 am
by ozzy72
The only problem is that magnetic variation does indeed vary, that and FS9 has the Earth modelled as a cylinder rather than a sphere so it doesn't bother calculating it ;)

Re: Magnetic variation in FS9

PostPosted: Tue Sep 06, 2011 8:56 am
by H
The only problem is that magnetic variation does indeed vary, that and FS9 has the Earth modelled as a cylinder rather than a sphere so it doesn't bother calculating it ;)
Seems you're right, Ozzy; I think I located myself somewhat this side of the far side of the moon... hope the space station orbits close enough to latch onto as it passes.


8-)

Re: Magnetic variation in FS9

PostPosted: Tue Sep 06, 2011 9:13 am
by ozzy72
Watch out for Marvin the Martian ;) ;D

Re: Magnetic variation in FS9

PostPosted: Tue Sep 06, 2011 9:58 am
by machineman9
FS9 has the Earth modelled as a cylinder rather than a sphere so it doesn't bother calculating it ;)

I guess that's why I've been flying off course  ;D

Re: Magnetic variation in FS9

PostPosted: Tue Sep 06, 2011 12:15 pm
by JoBee
The only problem is that magnetic variation does indeed vary, that and FS9 has the Earth modelled as a cylinder rather than a sphere so it doesn't bother calculating it ;)

FS9 does a fine job of modeling magnetic variation.

If you enter slew mode and press the spacebar your plane will be rotated to true north.

In Seattle (KSEA) your heading will be 340.

In Minneapolis (KMSP) your heading will be 357.

At La Guardia (KLGA), 013.

What FS9 does not model is the change of magnetic variation over time. This can make navigation with current charts challenging. There are files out there that will update the mag var, but they don't change any navaids or airports which creates another problem.

When using charts and a watch to navigate in the sim I chalk the minor discrepancies up to pilot error in adjusting for wind.

cheers,
Joe

Re: Magnetic variation in FS9

PostPosted: Tue Sep 06, 2011 3:18 pm
by machineman9
I just tested it now. 006 degrees from using slew. So would I subtract 6 degrees from my heading when I move from map to magnetic?

Re: Magnetic variation in FS9

PostPosted: Wed Sep 07, 2011 12:50 am
by JoBee
I just tested it now. 006 degrees from using slew. So would I subtract 6 degrees from my heading when I move from map to magnetic?

If you slew>spacebar and your magnetic heading is 006, then determine your heading on the map and add 6 degrees for magnetic.

cheers,
Joe

Re: Magnetic variation in FS9

PostPosted: Wed Sep 07, 2011 5:52 am
by ozzy72
Remember the rule, grid to mag, add. Mag to grid, get rid ;)

Re: Magnetic variation in FS9

PostPosted: Wed Sep 07, 2011 6:14 am
by machineman9
Remember the rule, grid to mag, add. Mag to grid, get rid ;)

Very true. I thought I was correcting to make the heading 000, but actually I need to ofset it to +006.


Cheers for that! I shall have to do a flight and practise flying through magnetic deviations.

Re: Magnetic variation in FS9

PostPosted: Fri Sep 09, 2011 12:57 pm
by aeroart
New York's magnetic variation is 12 degrees west. Chicago is zero degrees. Los Angeles is 15 degrees east. If you don't have VFR

Re: Magnetic variation in FS9

PostPosted: Mon Sep 12, 2011 6:49 pm
by beaky
Remember the rule, grid to mag, add. Mag to grid, get rid ;)

That would only apply in some area where the variation is west of true north... unless you're talking about adding or subtracting positive or negative numbers.

In real life, and as modeled in FS9, the variation can be expressed in terms of "negative" for areas where magnetic North is East of true North (which means your true course heading will be a lower number on the degree scale than your magnetic heading), or "positive" when it is West of true North.

Of course, if you go past 360 degrees while adding or subtracting, that changes, but you have to visualize the circular scale, not a straight line. so, if you've laid out a true course with a heading of, say, 005 degrees true, and the variation is 10 degrees east, your compass heading to follow that course line needs to be 350 magnetic, because you subtracted 10 from 005.

On US charts, magnetic variation lines are labeled "xx degrees E" or "XX degrees W", so one has to figure the add/subtract thing every time.
Fortunately, there's another useful mnemonic for that:
"East is least, West is best".

Re: Magnetic variation in FS9

PostPosted: Tue Sep 13, 2011 6:31 am
by Fozzer
I'll tell you what I sometimes find confusing...

In Great Britain when we fly "up" Britain, from the bottom to the top, we travel Northwards on the Compass...

...but, looking at my Atlas, when I fly "up" the coast of California from Los Angeles to Oregon, following the Pacific coast, my Compass reads W/NW, and magnetic N is off to my right!

...which just goes to show that "up" is not always Northwards!... ;)...!

Paul... :)...!