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Aircraft Cnfg

Posted:
Sat Feb 19, 2011 8:00 pm
by Peedy
Hi Guy's. I have the POSKY_A333v2_SVA_HZ_AQB. When I rotate, the tail always hits the tarmac and sets off some very pretty sparks. What in the Cnfg do I tweak to cure this. Hope you can help. Kind regards Peedy.
Re: Aircraft Cnfg

Posted:
Sun Feb 20, 2011 3:59 pm
by -Crossfire-
Rotate at a higher airspeed or lighten the aircraft a bit.
Check your effects section:
[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=Opensky_sparks, 1
touchdown=fx_tchdwn, 1
I believe if you remove this line, it should go away.
Cheers 8-)
Re: Aircraft Cnfg

Posted:
Sun Feb 20, 2011 11:48 pm
by Nav
Instead of permanently changing the .cfg (like removing lines) I'd suggest that, instead, you just put '//' in front of the line. So that line, for example, would read:-
//concrete=Opensky_sparks, 1
The two strokes have the effect of 'disabling' the entry. But, if it doesn't help, or the change has unhelpful side-effects, you can readily reinstate it just by removing them.
Offhand though, as Crossfire suggests, I think the most probable solution is that you're pulling back too hard or too early (that is, before the aeroplane has reached flying speed). If the model has pilots' notes, look up takeoff procedure/speed in them and make sure you have enough flaps down and knots in hand.
Re: Aircraft Cnfg

Posted:
Mon Feb 21, 2011 2:11 pm
by Peedy
Thank you Crossfire and thank you Nav. I will try both. If it's any help to you I usually rotate around 140kts but as this plane is a tad larger I leave it 160kts.Thanks once again. King Regards Peedy.
Re: Aircraft Cnfg

Posted:
Wed Feb 23, 2011 8:20 pm
by Peedy
Ok guy's. Ive tried what you said and with a very careful rotate all is ok. It all adds to the excitement I guess. Kind regards Peedy