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Replacing grass texture.

PostPosted: Thu Mar 04, 2010 4:38 am
by gypsymoth
I'd like to change the texture of the grass when using Afcad2 but where does the texture I have go?    The default grass textures look too much like a billiard table & too pale.....

Re: Replacing grass texture.

PostPosted: Thu Mar 04, 2010 5:56 am
by Opa
[quote]I'd like to change the texture of the grass when using Afcad2 but where does the texture I have go?

Re: Replacing grass texture.

PostPosted: Thu Mar 04, 2010 7:42 am
by gypsymoth
Hello Dave.  I'm referring to the Ibsley Airfield I'm constructing (I can't work out how to attach a screenshot) & I'd like to get all the ground inside the perimiter taxiway a more uniform green & get rid of all the straw colours & dark brown & even black patches. It looks just a blotchy mess right now.  The real thing was acres of green grass.   I've tried doing it with Afcad 'turf' finish but it's too smooth & pale & with billiard table look.   I've tried a replacement grass texture including stagesoft 'trugrs13' from here but it's not done the trick....I'm wondering if your SBuilder might be the answer as it was just an area in FS I used to place Ibsley at?   Anyhow - I have P-38, P51, Hurricanes & Spitfires flying in & out & the grass is the last thing I want to sort out.    So - a specific area.......

Re: Replacing grass texture.

PostPosted: Thu Mar 04, 2010 12:14 pm
by Opa
[quote]Hello Dave.

Re: Replacing grass texture.

PostPosted: Thu Mar 04, 2010 1:24 pm
by gypsymoth
Hi there - just in.....thanks for info.  I'll have a go & see how I get on & get back to you.   I got SBuilder before I went out,  & it's now ready to be unpacked....you tip sounds just the ticket though  :)

Re: Replacing grass texture.

PostPosted: Fri Mar 05, 2010 8:55 am
by gypsymoth
Hi Opa - I'm going to email you.   I'm just getting round to your tip but problems.....!   This does include my non-expertise!!      ::)

Re: Replacing grass texture.

PostPosted: Sat Mar 06, 2010 11:15 am
by gypsymoth
Thanks for the help Opa.  It looks much better now   ;D

Re: Replacing grass texture.

PostPosted: Fri Mar 12, 2010 3:37 am
by WingZ
David, you've come up with some great tips in your time, but this one goes to the top of the list!
The AFCAD textures have been begging for an update for years.
Why on earth is this not the subject of a whole industry?
I assume one could work your way through the entire texture folder, fixing the bmp's with updated textures.
Here's one I got by slightly tweaking one of the freeware grass textures - that helicopter is sitting on an AFCAD grass surface!
Image

Re: Replacing grass texture.

PostPosted: Fri Mar 12, 2010 8:06 am
by gypsymoth
Wings - any chance of sending me a copy of your grass file?
That looks wonderful  -  I'd love to give it a whirl  :P

Re: Replacing grass texture.

PostPosted: Mon Mar 15, 2010 8:07 pm
by WingZ
Now I've spent a bit of time looking through the FS texture folder.
I was hoping to identify the various grass and other textures used by AFCAD, and mess with them.
But not much success I'm afraid.
There are things called grass.r8 and so on, but editing them doesn't seem to show up.
Do I have the wrong files, or are these legacy files which can't be altered?
I'd love to be able to match up all the AFCAD texture possibles with their editable filenames. 

Re: Replacing grass texture.

PostPosted: Mon Mar 15, 2010 8:20 pm
by Opa
[quote]Now I've spent a bit of time looking through the FS texture folder.
I was hoping to identify the various grass and other textures used by AFCAD, and mess with them.
But not much success I'm afraid.
There are things called grass.r8 and so on, but editing them doesn't seem to show up.
Do I have the wrong files, or are these legacy files which can't be altered?
I'd love to be able to match up all the AFCAD texture possibles with their editable filenames.

Re: Replacing grass texture.

PostPosted: Tue Mar 16, 2010 1:35 am
by WingZ
Thank you David,
I'm a bit embarrassed that I didn't manage to think of that!
Interestingly, there are 24 AFCAD texture options, but only 23 taxi_ files.
Can't wait to see what "Unknown3" is ;)
It shouldn't be an issue; I'm going to start by creating a decent set of grass textures for the 5 grass files, no matter what anyone used for their AFCAD, it's still going to be grass, and better than the default (I sincerely hope)

Re: Replacing grass texture.

PostPosted: Tue Mar 16, 2010 5:04 am
by Opa
Thank you David,
I'm a bit embarrassed that I didn't manage to think of that!
Interestingly, there are 24 AFCAD texture options, but only 23 taxi_ files.
Can't wait to see what "Unknown3" is ;)
It shouldn't be an issue; I'm going to start by creating a decent set of grass textures for the 5 grass files, no matter what anyone used for their AFCAD, it's still going to be grass, and better than the default (I sincerely hope)


If you ever figure out what "unknown" is, please let us know. That one has me stumpted.  :-/

Re: Replacing grass texture.

PostPosted: Tue Mar 16, 2010 12:44 pm
by tgibson
AFAIK Unknown is displayed as Cement in FS9, and Transparent in FSX.

Re: Replacing grass texture.

PostPosted: Tue Mar 16, 2010 4:25 pm
by gypsymoth
WingZ might be interested in this - I've been looking through my addon airfields & have found a couple of really textured grasses from a couple of French airports & when I went back to check them out the Vista machine wouldn't boot so it's still at the menders awaiting collection tomorrow - I'm on my trusty Mac right now.  When I'm set up again I'll get back with identities, etc.  One is a nice darker green & the other a bit brighter & if useful will need toning down I think.

I'm not happy with the too white taxi_concrete so might darken that up a bit too.   I'm using taxi_planks & shale so when one looks good for grass I'll stick with that & name it shale.  I mean - who needs shale?   8-)