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View Problem with Lockheed Tri Star

PostPosted: Fri Mar 05, 2010 11:00 am
by Orbitor
I recently downloaded and installed  Lockheed Tristar (adsl1011.zip) and Panel (L1011km.zip)
The original download aliased the panel for a 737-400). I Downloaded the much nicer looking Lockheed panel. My problem is when I use the right and left  views, I ge the view blocked by the vc view that came with the original panel. I have completely deleted the virtual cockpit, and panel config. I still get this superimposed vc in the 2d cockpit view. Anyone else who has experienced this problem and solved it, please let me know your solution. This panel is such a nice one.

Re: View Problem with Lockheed Tri Star

PostPosted: Fri Mar 05, 2010 11:43 am
by Hagar
Hi there. From what you're saying the new 2D panel has extra static side views intended for aircraft without a VC. In this case it's possible to remove the VC from the aircraft. This would involve a simple hex edit of the MDL file. I've forgotten the details for the moment. I'll see if I can find them.

Re: View Problem with Lockheed Tri Star

PostPosted: Fri Mar 05, 2010 11:51 am
by JoBee
There are 3 ways to deal with this that I am aware of.

#1 involves hacking the .mdl file with a hex editor. I have never done this so I cannot advise further on this method.

#2 is an FS9.cfg edit

Find the line - SEE_SELF=1 and change the value to 0 (zero, not oh). This method require a sim re-start every time you want to make the change so....

#3 is also a FS9.cdg edit.

You can assign this function as a toggle on/off to a button on your joystick.

This is from mine...

[JOYSTICK_MAIN {xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}]

BUTTON_DOWN_EVENT_nn=SEE_OWN_AC_TOGGLE

I use this for situations like you describe, and also find it handy in the pattern when flying planes that have limited visibility out the side views.

Hope this helps.

cheers,
Joe

[edit]
Sorry Hagar, you posted while I was typing.
[/edit]

Re: View Problem with Lockheed Tri Star

PostPosted: Fri Mar 05, 2010 12:17 pm
by Hagar
[edit]
Sorry Hagar, you posted while I was typing.
[/edit]

No problem Joe. I found the hex edit but your method seems the better solution.

Re: View Problem with Lockheed Tri Star

PostPosted: Fri Mar 05, 2010 2:15 pm
by JoBee

You can assign this function as a toggle on/off to a button on your joystick.



Note:you can also assign this to your keyboard. It is not limited to the joystick.

cheers,
Joe

Re: View Problem with Lockheed Tri Star

PostPosted: Sat Mar 06, 2010 3:03 am
by microlight
Joe,
thanks for this. For a keyboard assignment, would 'nn' be replaced by the key's hex value? Or what?

;)

Re: View Problem with Lockheed Tri Star

PostPosted: Sat Mar 06, 2010 12:38 pm
by JoBee
To assign this function to a keypress you need to add an entry in the FS9.cfg under the [KEYBOARD_MAIN] section.

SEE_OWN_AC_TOGGLE=aa,bb

where aa=the virtual key code

and bb=the mode ie: normal, Shift,Ctrl or Shift+Ctrl

The virtual key codes can be found in a document titled "FSUIPC for Advanced Users.pdf" that comes, surprisingly enough, in the FSUIPC package by the wonderful Pete Dowson. My version of that document has them starting on page 21, yours may differ.

Also included in that package is a document titled "List of FS2004 controls.pdf" that lists all the key controls available for FS9. If you study that document you will see that there are dozens of key commands available that are not seen in the key assignments GUI.

As an example, I have assigned "Toggle Beacon" to a keypress. That is not an available option in the sim GUI, however it is available with an FS9.cfg edit.

Hope this helps.

cheers,
Joe

[edit]
Use caution in assigning keypress codes to not have duplicate entries for the same keypress. This may result in undesirable performance.
[/edit]

Re: View Problem with Lockheed Tri Star

PostPosted: Sat Mar 06, 2010 1:31 pm
by 1olehippy
JoBee,
Thanks for that info..I printed it and stuck it in my fix notebook for the future.  ;)