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Tim Clayton's Alderney...

PostPosted: Mon Jan 25, 2010 9:43 am
by gypsymoth
I have d/l this recently from here but have 4 static aircraft with no textures.

Re: Tim Clayton's Alderney...

PostPosted: Mon Jan 25, 2010 11:38 am
by JoBee
This is a quote from the readme...

NB: The package includes 5 static aircraft. If you don't want these to appear so that you can use their parking slots for real AI, please delete the following files:
     
     add_SeevKahn.BGL
     Alderney Static Aircraft.BGL
     sk_Archer_G-VICC.bmp
     sk_Archer_Door_N388PZ.bmp
     sk_C172SP_white-orange_N88379.bmp
     sk_CessnaCitation_Red_Black_White.bmp
     sk_KingAir-B200_N200KA.bmp
     sk_ground-crew_1.bmp


You are missing the *.bmp files from either ...

1)

Re: Tim Clayton's Alderney...

PostPosted: Mon Jan 25, 2010 5:57 pm
by gypsymoth
Yes - I want the statics & so the missing textures...it doesn't say I have to get them, does it..?   Where can I get them from ?   I assumed it came with all needed textures!!!
I have searched but am unable to locate them..... 

Re: Tim Clayton's Alderney...

PostPosted: Mon Jan 25, 2010 6:21 pm
by JoBee
I downloaded my version from Flightsim.com, not here, and it came with all the textures.

I suggest if you can't find them on your PC by a search, that you re-download the addon.

Do you have the RWY12 object libraries?

If not, they are recommended because many addons will use them.

The libraries come in 3 parts and you do not have to install the RWY12 program to use them.

cheers,
Joe

Re: Tim Clayton's Alderney...

PostPosted: Mon Jan 25, 2010 6:58 pm
by gypsymoth
Thanks Jobee - I'll check it out.  I've been thinking I might remove the statics & base 7 or 8 AI at EGJA with daily flights in & out padded with Blue Island Bae Jetstream 31 traffic.  I already have HeliTraffic there.   A trifle more movement......... ::)

This is the first time I found a need for RWY12 & I see it's 33MB!!   
Thanks for info.

Re: Tim Clayton's Alderney...

PostPosted: Tue Jan 26, 2010 3:01 am
by gypsymoth
I've just got Alderney & the CI set in case either EGJA is a different version & they all have 23 textures.

Re: Tim Clayton's Alderney...

PostPosted: Tue Jan 26, 2010 6:23 am
by Opa
[quote]I've just got Alderney & the CI set in case either EGJA is a different version & they all have 23 textures.

Re: Tim Clayton's Alderney...

PostPosted: Tue Jan 26, 2010 12:39 pm
by JoBee
The file I downloaded from Flightsim.com is named alderney.zip

It does contain the files listed in the readme and my previous post.

I have two different installs of FS9, one if which is a clean install with no addons that I keep pristine for testing purposes. I installed this addon into that version of FS9 and everything displays fine, except for some missing tree textures. That is a seperate issue.

I looked at the static aircraft textures with ImageTool and they match what I see in the sim.

If you have all the files in an active scenery folder and see gray planes then something else is causing it, not the download.

However, when I moved that entry down to just above the default required entries, -just above Propeller Objects and my Addon scenery folder - they displayed properly.

No idea why that worked for me, but it did.


Opa and Gypsymoth, please search your PC for "add_SeevKahn.BGL" without the quotation marks.

Please open each folder containing that file. They should all be named "scenery". Associated with each of those "scenery" folders should be a "texture" folder.

Please check each of those "texture" folders for the *.bmp files.

If you find any "texture" folders without the *.bmp files, copy them into that "texture" folder and retest.

I am curious as to why this works for me and not for you.


cheers,
Joe

Re: Tim Clayton's Alderney...

PostPosted: Tue Jan 26, 2010 1:16 pm
by Opa
Joe - as I said, it works just fine for me - just a matter of priority if you do not have the RWY12 libraries installed.

With all the RWY12 libraries (Static Objects Library) re-activated, priority did not matter.

Re: Tim Clayton's Alderney...

PostPosted: Tue Jan 26, 2010 1:52 pm
by JoBee
Gypsymoth,

Are you testing at night?

One thing not included in this package is night textures for the static aircraft, so they will display gray at night.

This can be fixed by making a copy of each texture and adding "_lm", without quotation marks,

Re: Tim Clayton's Alderney...

PostPosted: Tue Jan 26, 2010 2:11 pm
by JoBee
Joe - as I said, it works just fine for me - just a matter of priority if you do not have the RWY12 libraries installed.

With all the RWY12 libraries (Static Objects Library) re-activated, priority did not matter.

That's great to hear, Opa.

I am still curious if you actually did the search.

And here's why, I have always been curious with how FS9 deals with multiple copies of the same file.

So I did some testing.

First thing I did was confirm that add_SeevKahn.BGL is the "object library" that contains the static planes. In my clean FS9 I installed the Alderney addon without add_SeevKahn.BGL and the planes did not appear on the ramp.

I then replaced add_SeevKahn.BGL and the planes displayed on the ramp.

Then I moved to my FS9 install that has the RWY12 Static Object Libraries installed on it.

I tested all four possible combinations of...

1) having Alderney above/below the RWY12 S.O.L. in the Scenery Library

and

2) having the textures only in Alderny\texture or RWY12 S.O.L.\texture

My results were...

with the textures only in the scenery with the higher priority, the planes were gray

and

with the textures only in the scenery with the lower priority, the planes displayed OK.

Since you stated changing priority affected how the static planes displayed, I am interested in your search results.

If you do not have the time for this, I understand.

cheers,
Joe


...obsessed with "how does this thing work?", in Seattle

Re: Tim Clayton's Alderney...

PostPosted: Tue Jan 26, 2010 2:55 pm
by gypsymoth
Thanks for info.  Apologies for the delay but I've news that my 96 yr old mother's care home is closing so when all the dust has settled I'll get back to this.........

Re: Tim Clayton's Alderney...

PostPosted: Tue Jan 26, 2010 3:50 pm
by gypsymoth
Stone me..this is getting to me.

Re: Tim Clayton's Alderney...

PostPosted: Wed Jan 27, 2010 8:55 pm
by Opa
Joe - as I said, it works just fine for me - just a matter of priority if you do not have the RWY12 libraries installed.

With all the RWY12 libraries (Static Objects Library) re-activated, priority did not matter.

That's great to hear, Opa.

I am still curious if you actually did the search.

And here's why, I have always been curious with how FS9 deals with multiple copies of the same file.

So I did some testing.

First thing I did was confirm that add_SeevKahn.BGL is the "object library" that contains the static planes. In my clean FS9 I installed the Alderney addon without add_SeevKahn.BGL and the planes did not appear on the ramp.

I then replaced add_SeevKahn.BGL and the planes displayed on the ramp.

Then I moved to my FS9 install that has the RWY12 Static Object Libraries installed on it.

I tested all four possible combinations of...

1) having Alderney above/below the RWY12 S.O.L. in the Scenery Library

and

2) having the textures only in Alderny\texture or RWY12 S.O.L.\texture

My results were...

with the textures only in the scenery with the higher priority, the planes were gray

and

with the textures only in the scenery with the lower priority, the planes displayed OK.

Since you stated changing priority affected how the static planes displayed, I am interested in your search results.

If you do not have the time for this, I understand.

cheers,
Joe

...obsessed with "how does this thing work?", in Seattle


Sorry it has taken so long to respond Joe - don't you just "hate it" when work interferes with the "fun" stuff?

Let me recap if I may - I worked very closely with the late Seev Kahn after RWY12 was first released - mainly on some documentation - but he and I had several discussions regarding the possible impact of duplicate "library" bgls.

He and I were both of the opinion at that time that there might well be some unintended reactions if more than one copy of a library bgl was present on a users system and we recommended that one should avoid that possibility.

As time worn on, and many "new" authors included more than they needed to in their scenery packages, it became clear that having duplicate library bgls "apparently" was not an issue.

I myself, on an older "bloated" installation had many duplicate bgls and saw no harm at all.

However, on my current setup - which is quite lean, I have avoided any duplicate bgls and/or textures - just to keep the setup as clean as possible. So there was no need to conduct a search.

In this case (Alderney) I did not remove the library (which was a duplicate of what I already had) from the scenery subfolder.  Therefore I had two copies of add_SeevKahn.BGL in play at the same time.

I have no reason to suspect that having both "active" played any part in the display (or not) of the textures.  That still remains a mystery to me (the fact that priority came into play).

As an aside I can report that only one RWY12 library has ever given me problems with textures - that was the FedEx trucks library and only when I placed a copy of the FedEx textures into my Main texture folder would they display.  Never have figured that one out but several folks I know have expereinced the same thing with that library.

Sorry to be so long winded but that is about all I can tell you about this. Not sure I answered your question either.