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Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Thu Jun 12, 2008 7:33 am
by Mazza
Wow, 10-15 FPS impact is quite huge, I could not afford it on my computer o_0'
What differences have you noticed between the old and the new version ? Which one looks better ? I mean, if you really are ready to sacrifice 10-15 FPS on that new version, there must be something in it that really look better than the old one, so could you explain/show/describe please ?
I didn't mess with either too much, and the only difference I noticed between the old and new, was that the new one seemed to be a little less blurry maybe. It must be different beyond that though like I said, because of the frame rate hit. I also saw the temp of my GPU jump 2-3 degrees C almost instantly after I activated it. As cool as it this bloom thing looks though, I just don't know enough about how it works to feel comfortable using it.
Couldn't say which is better really. The newer .inis have a couple new parameters, that's about all I know. I should also mention, that I used a modified ini from the new presets download. And again, after turning off everything but the bloom, the only thing I changed was the "BloomMaxLimit=" from 100 down to 25.
Oh i tried moding th file but it did not make a difference and i deleted the files but now FS wont start
Yikes! That shouldn't have happened I don't think. d3d9.dll and enbseries.ini were the only two you added and removed?
Yes those where the only, and your gpu should be fine, that much is what would happen on a hot day
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Thu Jun 12, 2008 8:05 am
by Groundbound1
I know. 2-3 degrees C for a gpu is nothing, especially since mine idles at around 40C.
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Thu Jun 12, 2008 8:08 am
by Mazza
I know. 2-3 degrees C for a gpu is nothing, especially since mine idles at around 40C. But it's just not worth it to me.
As far as starting your sim goes, I don't know what to tell ya. Are you getting any kind of error message, or is it just not doing anything at all?
I Click the shortcut and the CD-drive spins(loudly) and my HDD light comes on and all the normal stuff happens except for it starting. i'll try to start it from FS9 folder
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Thu Jun 12, 2008 8:45 am
by Daube
Hmm... CDROM ? I thought the 9.1 patch got rid of the CD ?
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Thu Jun 12, 2008 4:43 pm
by Mazza
Hmm... CDROM ? I thought the 9.1 patch got rid of the CD ?
No i don't think so and i just got service pack 3 for Xp
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Sat Jun 14, 2008 8:27 pm
by Mazza
i'm going to reinstall and see what happens
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Mon Jun 16, 2008 5:45 am
by Mazza
i'm going to reinstall and see what happens
It works now but to scared to try again
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Mon Jun 16, 2008 7:44 am
by Daube
On the main page, there is, among the various downloads, a version that is said to be made for older cards. Maybe you could give this one a try, instead of trying the latest "normal" version ?
Edit: the one that is entitled like this:
GTA San Andreas beta v0.074f shaders 1.4 - Updated. This version specially developed for old videocards with DirectX8 support only. Not tested on such hardware, i don't have it.
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Mon Jun 16, 2008 12:30 pm
by FTL992
When I try the bloom effect my hole game turns a bluish tint? I don't think this is correct. I have installed and edited the numbers to where the bloom is the only thing that takes effect. I wasn't sure if it had to do with my GFX card because its only a GeForce FX 5200?
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Mon Jun 16, 2008 3:01 pm
by Groundbound1
If you install one of the .inis from the presets download, it's important to rename which ever preset you use to "enbseries.ini". Otherwise, the module will make a new one. (The same way FS9 make a new FS9.cfg.) It sounds like the bloom is just set too high.
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Mon Jun 16, 2008 3:47 pm
by FTL992
If you install one of the .inis from the presets download, it's important to rename which ever preset you use to "enbseries.ini". Otherwise, the module will make a new one. (The same way FS9 make a new FS9.cfg.) It sounds like the bloom is just set too high.
When i downloaded it the file was already called enbseries.ini if thats what your speaking of? And the bloom is only set to 1 in the .ini file.
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Tue Jun 17, 2008 2:31 am
by Daube
[quote]When I try the bloom effect my hole game turns a bluish tint?
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Tue Jun 17, 2008 2:33 am
by Daube
If you install one of the .inis from the presets download, it's important to rename which ever preset you use to "enbseries.ini". Otherwise, the module will make a new one. (The same way FS9 make a new FS9.cfg.) It sounds like the bloom is just set too high.
When i downloaded it the file was already called enbseries.ini if thats what your speaking of?
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Tue Jun 17, 2008 3:17 am
by Mazza
On the main page, there is, among the various downloads, a version that is said to be made for older cards. Maybe you could give this one a try, instead of trying the latest "normal" version ?
Edit: the one that is entitled like this:
GTA San Andreas beta v0.074f shaders 1.4 - Updated. This version specially developed for old videocards with DirectX8 support only. Not tested on such hardware, i don't have it.
But my card not old, X1650pro DirectX 10 full suppot :-/
Re: Is anybody using the bloom (like in FSX) in FS9 ?
Posted:
Tue Jun 17, 2008 4:41 am
by Daube
Oh ! Sorry then, I'm really not familiar with the ATI card names :/
But anyway, it's worth a try I would say.